SteampunkItems
Adds [6] Valuables and [1] Item
Screenshots 2 screenshots
About this mod Author’s original text
Steampunk Items
Currently adds 6 valuables and 1 item
- Telescope
Fragility 30
Durability 50
Value Intervals 1000-1800
- Magnifying Glass (Disabled for now)
Fragility 40
Durability 40
Value Intervals 1500-2500
First player to hold it will get some effects apply to them and the position of the valuable is fixed, you can't scroll to move it closer/further nor can you rotate it with right click.
The valuable however has industrictibility added whenever you grab it (not just on first grab like how all valuables are)
- Logpose
Fragility 40
Durability 70
Value Intervals 3250-4750
- Stopwatch
Fragility 50
Durability 80
Value Intervals 4000-7000
Works like the Wizard Time Glass, but it has some differences. Some additional little unique stuff, and also it is highly configurable for more fun moments.
- Headset
Fragility 60
Durability 100
Value Intervals 8500-11000
On first grab it plays an audio and a particle system in pairs, and then you can toggle it on and off by pressing E to get one pair randomly (there are currently 8 pairs, will expand on it in the future)
Finally I got a nice indicator for it too ^^
- Chronometer
Fragility 15
Durability 95
Value Intervals 35000-50000
- Pickaxe
Has an animation for grabbing and dropping
Creidts to
- Zehs for creating REPOLib
- Hamunii and XuXiaolan helping me figure out refactor and RPC my Headset properly
- SpinMaster for the absolutely banger songs
- Tesserex for the ninth song
- Wesley for testing and mental support
- Game-Icons for icon
- Rylae Shyina for Magnifying Glass model
- Alex P for Telescope model
- Julius Jaeger for Stopwatch model
- ILYAsquared - Outsourcing Team for Headset model
- kajakay for Chronometer model
- Mikołaj Michalak (Nillusion) for Fantasy Compass model
If you'd like to support me or just want to see some upcoming mods for Lethal Company or R.E.P.O:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: