StartWithAllWeapons
Start every level with every gun, sword and hammer in the truck
About this mod Author’s original text
Start With All Weapons
Every level starts with every gun, melee weapon (swords, hammers, bats...) and launcher in the truck.
Inspired by StartWithGun, which gives you a single item.
- At the start of each level, any weapon you don't currently own is added back to the truck.
- The truck has a limited number of item slots. Weapons that don't fit are spawned stacked above the slots (toggle with SpawnOverflow).
- In multiplayer, only the host needs the mod.
Config (BepInEx/config/Adir.StartWithAllWeapons.cfg)
| Section | Key | Default | |
|---|---|---|---|
| Categories | Guns | true | All guns |
| Categories | Melee | true | All melee weapons |
| Categories | Launchers | true | All launcher-type weapons |
| Items | Extra | "" | Comma-separated extra item asset names to give |
| Items | Excluded | "" | Comma-separated item asset names to skip |
| Spawning | SpawnOverflow | true | Spawn weapons that don't fit in the truck slots |
The full list of weapon asset names is printed to the BepInEx log on the first level.
Building
dotnet build -c Release — references the game DLLs from your Steam install and copies the DLL into the adir profile. A zip is written to bin/Release.
Override paths with -p:GameDirectory=... -p:ProfileName=....
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: