StaggeredEnemies BETA
An attempt to make the enemies spawn at a more interesting and staggered pace, rather than all at once (as they frequently seem to do). STILL IN TESTING! Not guaranteed to work.
About this mod Author’s original text
Staggered Enemies (BETA))
This mod is an attempt to make the enemies spawn at a more interesting and staggered pace, rather than all at once (as they frequently seem to do). This mod is still in testing! Not guaranteed to work.
- You can configure the added time window, which will increase the randomness in the enemies' respawn timer while keeping the average respawn time the same. The purpose of this is to make the enemies spawn at different times more often.
- You can configure the remaining lifetime weight, which will increase defeated enemies' respawn timer by a proportion of the remaining time they would have otherwise stayed alive. This will make enemies respawn slower, so don't overdo it or the game will get easier. The purpose of this is to retain some of the "drift" that the respawn timers develop, even if the enemies are all defeated in quick succession.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.