sonicgun
Adds a weapon to create sound remotely.
About this mod Author’s original text
Are you tired of Huntsmen listening in on your very philosophical conversations?\
Have you ever wanted to pick up the spare change off the ground and toss it?
Introducing: The Sonic Gun!
A handheld device that creates sound elsewhere!
Point and Shoot! It's that easy!
Green on the Energy!*
It won't waste your precious energy!\
It comes with an auto recharging battery that gives you 3 simultaneous uses.
It's quiet!*
It's as quiet as a pet rock, as long as you don't point it at yourself
Overclock Ready!
By holding the trigger down you will charge the device to fire repeated sonic blasts!\
Warning: Holding the trigger down for too long will overload the device.\
An overloaded device may:
- Emit a hypersonic blast.
- Cause deafness.
*As long as you don't overload the device
Caution: Sound emitted is highly pitched and may shatter glass or porcelain objects, such as garden gnomes.
If you discover any issues, please report them to the GitHub repo:
Changelog:
1.3.4: Added a config toggle to disable the tinnitus sound effect. (Deafness and echoing will be preserved)\
Slightly lowered the volume at which tinnitus plays at.\
1.3.3: Fix a bug that lagged and could crash the game while a player heard tinnitus. Nerfed the amount of damage that a hypersonic shot should do.\
1.3.2: Why...? SonicGun.dll now is package with the mod.\
1.3.1: Adjusted price.\
1.3.0: Updated to the Monster Update 0.3.0! (1.2.0: Sonic shots can shatter Gnomes. This version was never published)\
1.0.0: Released.\
1.0.1: Fixed gun not shooting when the battery was empty.\
1.0.2: Fixed incompatibility with multiplayer. (I'm a dunce.)\
1.0.21: Unity compilation error. \
1.0.3: Increased overload battery form 3 -> 5. Changed color of shoot effects. \
1.1.0: Because of a type with the version '1.0.2.1' being '1.0.21'
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: