SoloHUD
F1 overlay: map value, monster roster, and a minimap that follows you - or your death head once you are down. Client-only, so it is safe in any lobby.
About this mod Author’s original text
SoloHUD
An overlay for R.E.P.O. Toggle it with F1.
Who needs it
Only you. Nothing here touches networked state, so it changes what is on your screen and
nothing else. Safe in any lobby, including ones you did not make.
What it shows
Map value — three figures, each one switchable: what the whole level is worth, what is still
out (not riding in a cart and not already in an extraction), and what is in the room you're in.
Plus the goal and what you have hauled, without walking back to check.
Monster roster — what actually spawned on this map, so you know what is out there. Hold R for
the full list.
Minimap — where you are, drawn from the game's own map. Once you are down it follows your death
head instead, marked in red, so being dead is not the same as being blind.
It hides itself while the pause menu or the map tool is open, so it never covers what you are
reading.
Settings, in the game
Everything is in the game's own settings menu, no config file needed: every switch and slider
(each value, the monster list, the minimap, its size and range, text size, background) at the bottom
of the Gameplay page, and both keys — show/hide and the monster list — at the bottom of
Controls, rebindable there. Backspace switches a key off.
Installing
Install Mod Manager or r2modman and it lands in BepInEx/plugins on its own.
By hand: drop the.dll into BepInEx/plugins.
Needs BepInEx 5. Built against R.E.P.O. v0.4.4.3.
Author
Made by HappyTheLegend.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: