SolarBatteriesFixed
The battery automatically charges when the flashlight shines on it. Solar Charging based on Omniscye fixed and released independently.
About this mod Machine translation
\# Solar Batteries Fixed
The battery automatically charges when the flashlight shines on it. Solar Charging based on Omniscye fixed and released independently.
Version: 1.0.0
\## Overview
When the player turns on the flashlight and shines it on battery-like items, the battery will automatically charge. Charging rate (integer) and illumination distance are configurable. Valid for host/single player only.
\## ⚠️ License Statement
This module is modified based on Omniscye's \Solar Charging
\## ✨ Function
\-The battery automatically charges when exposed to flashlight
\-Charging rate configurable (integer, default 5% per second, range 1-10%)
\- Illumination distance is configurable (default 3 meters)
\-Master switch control
\## Install
\- Make sure BepInExPack is installed
\- Place SolarBatteriesFixed.dll into the BepInEx/plugins folder
\- Start the game and the module will automatically generate a configuration file
\## ⚙️ Configuration
Configuration file location: BepInEx/config/cn\_xc.SolarBatteriesFixed.cfg
| Configuration items | Default value | Description |
|---|---|---|
| EnableMod | true | Master switch |
| ChargeRate | 5 | Charging percentage per second (integer, 1-10) |
| MaxRange | 3.0 | Maximum irradiation distance (0.5-10) |
\## Acknowledgments
Thanks to \\Omniscye\\ for the original Solar Charging mod and the open source license.
\## Communication on module issues
QQ group: 573485890
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: