ShrinkCart

v0.3.1·Updated 2026-09-26

R.E.P.O. v0.4.4.x shrink-hauler cart with host-driven ScalerCore scaling, default mass scaling, player shrink/grow cart cycle, token box support, and vanilla cart collisions.

Screenshots 4 screenshots

About this mod Machine translation

ShrinkCart

Chinese / Chinese (click to expand or collapse)

Shopping cart shrinking and handling module adapted to R.E.P.O. v0.4.4.x - items automatically shrink when entering the cart and return to their original size when leaving the cart

ShrinkCart will automatically shrink the item after it is placed in the C.A.R.T/shopping cart to facilitate transportation; the item will return to its original size after it actually leaves the shopping cart.

ScalerCore is responsible for the underlying scaling, and ShrinkCart is responsible for shopping cart triggering, classification magnification, edge anti-shake, recovery cooling, store supply filtering, vehicle load filtering, and host decision-making.

There are also optional player-side vehicle shrinking/enlarging cycles, death heads entering the vehicle to shrink, and enemies entering the vehicle for instant kill.

Function

Shopping cart reduction and transfer

  • Supported items will be automatically reduced after being placed in C.A.R.T/shopping cart, and will be restored after being taken out and removed from the cart.
  • Scaling provided by ScalerCore

Configurable item scaling

  • Guns, blood packs, melee combat, grenades, tools, drones, orbs, upgrades, trackers, mines and other store-purchased practical items maintain their original size by default and do not affect combat, treatment and tool use.
  • Enemy balls and money bags use independent multipliers
  • Ordinary non-valuable items are not reduced by default

player zoom

  • Enabled by default. Stand in the center of the shopping cart for a while, and the character will automatically cycle "as is → shrink → as is → enlarge → as is"
  • Turn it off anytime in configuration when not needed

The enemy enters the car and kills instantly

  • Enabled by default, enemies entering the car will die immediately

Host decision + ScalerCore synchronization

  • Only host/single player performs shrink and restore decisions in multiplayer
  • The final size is synchronized to the client by ScalerCore

Animation demonstration

Store supplies are not reduced by default

Practical items purchased in stores such as firearms and blood packs will not be reduced by the shopping cart by default to avoid affecting combat, treatment and tool use.

Enemy balls and money bags will shrink

Enemy balls and money bags each have independent reduction magnifications and do not affect each other.

Large valuables will shrink

Large, wide, tall and extra-tall valuables will all be reduced in size, making it easier to carry items that would otherwise be difficult to put in the car.

New version token/appearance box adaptation

Adapted to the new token box and appearance box of R.E.P.O. v0.4.x

In-game settings

The configuration interface is provided by REPOConfig, which can be switched to English in the "Language/Language" group:

| Grouping | Main settings |

|:---|:---|

| Shopping Cart | Enable shopping cart shrinking, shrinking speed when putting in, zooming in speed after taking out, anti-shake delay when leaving the car, re-shrinking cooling after recovery, enable weight reduction with zooming, enable store supplies shrinking, prevent collision from bouncing back to original size |

| Player scaling | Enable player scaling, player entering the car zoom magnification, player entering the car increasing magnification, player standing car trigger time, player leaving the car determination tolerance time, player detection interval, enable automatic recovery after the player is injured |

| Death's Head | Enable Death's Head entering the car to shrink, Death's Head reduction magnification |

| Classification of valuables | Tiny, Small, Medium, Big, Wide, Tall, VeryTall respective switches and magnifications |

| Enemy Ball | Enable enemy ball reduction, Small/Medium/Big/Berserker multiplier |

| Special Items | Money Bag/Surplus Switches and Multipliers, Token/Appearance Box Switches and Multipliers |

| Shop supplies | Shop supplies reduction ratio |

| Vehicle crushing | Enemie …

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackVippy-ScalerCorenickklmao-REPOConfig

File & checksum

Filename
ShrinkCart-0.3.1.zip
File size
209.8 KiB