ShowEnemyHealth Fixed

v1.0.5·Updated 2026-07-07

Fixed Edition of Rozza's ShowEnemyHealth for R.E.P.O.; shows numeric enemy health and damage text.

About this mod Author’s original text

Show Enemy Health - Fixed Edition

Fixed Edition of Rozza's original R.E.P.O. mod ShowEnemyHealth.

Original author/mod: Rozza / ShowEnemyHealth. This package keeps the original purpose of the mod: showing digital enemy health text and damage numbers. It is not a graphical health bar mod.

What it does

  • Shows enemy health as a numeric text label above enemies.
  • Shows damage text when enemies take damage.
  • Supports REPOConfig-generated in-game configuration and manual BepInEx configuration.

Fixed Edition changes

This Fixed Edition focuses on reliability and compatibility with the current R.E.P.O. behavior:

  • Creates persistent health text on EnemyHealth.Awake / EnemyHealth.OnSpawn, so health can appear before the enemy is damaged.
  • Handles multiplayer clients by locally subtracting positive HurtRPC damage from healthCurrent.
  • Does not restore the old negative HurtRPC custom sync or old transpiler, avoiding double damage / double subtraction issues.
  • Uses Camera.main for occlusion checks, ignores the enemy's own colliders, and avoids self-occlusion false positives.
  • Keeps damaged enemies' health text visible through occluders within 10m, then restores normal occlusion once the player moves farther away until the enemy is damaged again.
  • Cleans up UI on enemy death, death impulse, health reaching zero, client-side HurtRPC reaching zero, despawn, and EnemyBang.ExplodeRPC.
  • Starts delayed UI creation from the plugin coroutine runner instead of inactive enemy/controller objects, preventing inactive GameObject coroutine errors.
  • Fixes package naming/version metadata packaging.

Installation

mod manager

Install the package with a -compatible mod manager. The package places the plugin DLL under:

BepInEx/plugins/REPO_ShowEnemyHealth.dll

Manual

  • Install BepInEx Pack for R.E.P.O.
  • Copy REPO_ShowEnemyHealth.dll into your game's BepInEx/plugins/ directory.
  • Launch the game once to generate the config file.

Configuration

All current options are defined by the mod's ConfigManager and can be changed in either of these ways:

  • In-game through REPOConfig if installed.
  • Manually in BepInEx/config/REPO_ShowEnemyHealth.cfg after launching the game once with the mod installed.

Available colors for all color settings:

black, blue, cyan, green, grey, magenta, orange, red, white, yellow

Health

| Setting | Type / Range | Default | Description |

| --- | --- | --- | --- |

| ShowEnemyHealth | bool | true | Enables or disables numeric enemy health text. |

| HealthFontSize | float, 10-50 | 15 | Size of the enemy health text. |

| HealthFontColor | listed colors | grey | Color of the enemy health text. |

Damage

| Setting | Type / Range | Default | Description |

| --- | --- | --- | --- |

| ShowEnemyDamage | bool | true | Enables or disables damage number text. |

| DamageFontSize | float, 10-50 | 25 | Size of the damage text. |

| DamageFontHighlightColor | listed colors | red | Highlight color used in damage text. |

| DamageFontColor | listed colors | orange | Primary damage text color. |

Example config

[Health]

ShowEnemyHealth = true

HealthFontSize = 15

HealthFontColor = grey

[Damage]

ShowEnemyDamage = true

DamageFontSize = 25

DamageFontHighlightColor = red

DamageFontColor = orange

Links

  • Original mod:
  • Original source:

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ShowEnemyHealth_Fixed-1.0.5.zip
File size
141.1 KiB