ShopItemClone
【Host Only MOD】Duplicates held shop items by ground impact with category limits and impact threshold settings.ショップ中にHandheld ちアイテムをground へ叩きつけるとカテゴリ下注 limit きでDuplicate する MOD
About this mod Author’s original text
ShopItemClone
COMPATIBLE WITH COSMETICS UPDATE V0.4.0.
This mod is a host-only mod that duplicates supported shop items when the host or another player slams a held item into the ground during the shop phase.
Features
- Works only during the shop phase
- Only clones items that are currently being held by a player
- Does not clone dropped items that hit the ground after being released
- Does not clone valuable objects
- Can block cloning inside the extraction point with a config toggle
- Supports category-based clone toggles
- Supports category-based clone limits for every supported category
- Supports v0.4.0 item categories such as trackers, tools, vehicles, and launchers
- Supports a configurable minimum interval between clones from the same source item
- Supports an optional impact force requirement so items must be slammed into the ground before cloning
- Spawns carts, pocket carts, and vehicles higher to reduce floor clipping
- Copies item value, toggle state, battery state, and basic motion where possible
- Temporarily ignores collision between the original item and clone to reduce immediate collision issues
How it works
When a supported shop item is being held and collides with a ground-like environment surface, the host checks the item category, shop phase, extraction point state, clone interval, impact force, and category clone limit.
If all checks pass, the host spawns one synchronized copy of that item.
The same ground contact is latched, so it will not repeatedly clone until the contact is broken and made again.
Installation
- Install BepInEx 5 for REPO
- Put ShopItemClone.dll into BepInEx/plugins
- Start the game once to generate the config file
- Only the host needs to install this mod
Configuration
Category Toggle
Clone Upgrades
- Description: Clone item upgrades and player upgrades
- Default: true
- Maximum: true
- Minimum: false
Clone Melee Weapons
- Description: Clone melee weapons
- Default: true
- Maximum: true
- Minimum: false
Clone Guns
- Description: Clone guns
- Default: true
- Maximum: true
- Minimum: false
Clone Carts
- Description: Clone carts
- Default: true
- Maximum: true
- Minimum: false
Clone Pocket Carts
- Description: Clone pocket carts
- Default: true
- Maximum: true
- Minimum: false
Clone Drones
- Description: Clone drones
- Default: true
- Maximum: true
- Minimum: false
Clone Orbs
- Description: Clone orbs
- Default: true
- Maximum: true
- Minimum: false
Clone Health Packs
- Description: Clone health packs
- Default: true
- Maximum: true
- Minimum: false
Clone Explosives
- Description: Clone grenades and mines
- Default: true
- Maximum: true
- Minimum: false
Clone Energy Crystals
- Description: Clone energy crystals
- Default: true
- Maximum: true
- Minimum: false
Clone Trackers
- Description: Clone tracker items
- Default: true
- Maximum: true
- Minimum: false
Clone Tools
- Description: Clone tool items added in v0.4.0 and later
- Default: true
- Maximum: true
- Minimum: false
Clone Vehicles
- Description: Clone vehicle items added in v0.4.0 and later
- Default: true
- Maximum: true
- Minimum: false
Clone Launchers
- Description: Clone launcher and staff-like launcher items
- Default: true
- Maximum: true
- Minimum: false
General
Prevent Clone In Extraction Point
- Description: Prevent cloning while the held item is inside an extraction point
- Default: true
- Maximum: true
- Minimum: false
Min Clone Interval Seconds
- Description: Minimum seconds between clones from the same source item
- Default: 0.15
- Maximum: 5.00
- Minimum: 0.00
Impact Requirement
Require Impact Threshold
- Description: Require a minimum impact force before cloning instead of cloning on any ground contact
- Default: true
- Maximum: true
- Minimum: false
Minimum Impact Force
- Description: Minimum impact force required for cloning. As a rough guide, 20 is light, 80 is medium, and 150 is heavy
- Default: 60.00
- Maximum: 200.00
- Minimum: 0.00
Category Max Per Shop
Max Upgrades Per Shop
- Description: Maximum upgr
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: