ShopCurator
Customize the REPO shop by item type: remove types, weight how often each appears, guarantee minimums, and optionally ignore shelf sizes so a type can dominate. Includes an opt-in shop preview key.
About this mod Author’s original text
ShopCurator
Take control of what shows up in the R.E.P.O. shop, by item type.
Features
- Filter by type — set any type's weight to 0 to remove it from the shop (e.g. weapons only, no upgrades).
- Weight by type — 1 = normal, 2+ = more frequent. Make grenades common, vehicles rare, whatever you like.
- Ignore item sizes (optional) — normally an item only spawns on a shelf matching its size, which caps rare-sized types like melee. Turn this on and weights become a true spawn rate, so a single type can flood the shop.
- Guaranteed minimum — force at least N of a type into every shop, even when shelf sizes would normally keep it rare. Finally get a melee weapon every single run.
- Protect support items (on by default) — upgrades, health packs and power crystals keep their normal rates even when you go weapon-heavy, so you don't accidentally starve your healing. Turn it off to weight them like everything else.
- Max shop items — raise how many weapons the shop tries to spawn.
- In-game config — every setting shows up in the menu if you have REPOConfig.
Item types
drone, orb, cart, item_upgrade, player_upgrade, power_crystal, grenade, melee, healthPack, gun, tracker, mine, pocket_cart, tool, vehicle, launcher
Shop preview (opt-in)
Set Enable Debug Keys = true in the config, then press F8 in-game to print your weighted shop
contents to the console — handy for tuning weights without walking to the shop.
Notes
- Host-authoritative: the host decides the shop and it syncs to everyone through the game's existing networking.
- "Ignore item sizes" can look a little rough (big items on small shelves) — that's the trade-off for letting any type dominate.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: