SharedLiabilityDamage
【Host Only MOD】Adds shared liability damage on player death with truck and extraction point safe-zone exclusion.
About this mod Machine translation
COMPATIBLE WITH COSMETICS UPDATE V0.4.0.
SharedLiabilityDamage
This mod is a host-only mod that deals shared liability damage to every survivor whenever any player dies, while preventing loop-triggered deaths and optionally excluding players inside the truck or extraction points.
Gameplay video
Overview
- When a player dies, the host applies damage to all living players
- Damage is based on each survivor's own max health
- Deaths caused by this mod do not trigger another shared damage chain
- Players inside the truck or any extraction point can be excluded
- Updated for REPO v0.4.0 damage method compatibility
Features
- Host-only execution
- Runs only in multiplayer
- Runs only on the Master Client
- Non-host clients do not execute the damage logic
- Per-survivor shared liability damage
- Hooks PlayerAvatar.PlayerDeathRPC
- Enumerates all PlayerAvatar instances
- Checks each player's alive state
- Reads each survivor's max health
- Deals DamagePercent of that survivor's own max health
- Safe-zone exclusion
- Can exclude players inside the truck
- Can exclude players inside extraction point rooms
- Uses REPO room volume checks where available
- Enabled by default
- REPO v0.4.0 compatibility
- Handles the updated player damage path
- Avoids build errors caused by changed HurtOther overloads
- Keeps a legacy-safe fallback path for older references
- Anti-loop behavior
- Marks players damaged by this mod for a short duration
- If that marked player dies from shared liability damage, the next shared damage event is skipped
- Prevents one death from creating an infinite death chain
Configuration
General.DamagePercent
- Description: each death deals N% of each survivor's max health to that survivor
- Default: 10
- Minimum: 0
- Maximum: 100
- Notes: 0 disables the mod
General.ExcludeTruckAndExtractionPointPlayers
- Description: do not apply shared liability damage to players inside the truck or any extraction point room
- Default: true
- Minimum: false
- Maximum: true
- Notes: recommended to keep enabled for safe-zone friendly gameplay
Usage
- Install the mod on the host
- Start a multiplayer session as the Master Client
- Configure General.DamagePercent
- Configure General.ExcludeTruckAndExtractionPointPlayers if needed
- When any player dies, all valid survivors receive shared liability damage
Notes
- This is a host-only mod
- The mod is designed for multiplayer
- The host controls the actual shared damage logic
- Players in the truck or extraction point rooms are ignored when the safe-zone exclusion setting is enabled
- Shared liability damage deaths do not recursively trigger more shared liability damage
Contact
- REPO JP
*
- REPO Modding Server
*
- SharedLiabilityDamage Forum
*
※Mod created by AI
COSMETICS UPDATE V0.4.0対応済み.
SharedLiabilityDamage
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このMODは、ホスト専用の、Who かが死ぬたびにsurvivor へ连帯RESPONSIBILITY ダメージを与え、 Chain Death を Defense ぎつ つ, トラック内 やのプレイ ヤーを Exclusion できる MOD です in the トラック内やPINSHOU.
プレイanimation
summary
- Whoever dies and survives will be paid to all the survivors
- The maximum physical strength of each survivor is the standard
- このMODのダメージで死んだoccasionはchain発动しない
- Excluded from the ones located in the Tolero store.
- REPO v0.4.0のダメージprocessing changesへ対応
Function
- ホスト専 movement
- マルチプレイ时のみ action
- Master Client processing
- Non-ホスト participants are handled by ではダメージを実行しない
- The Survivor's Responsibility
- PlayerAvatar.PlayerDeathRPC をフック
*Full PlayerAvatar list
*Confirm the living status of each person
- Obtain the maximum physical strength of each survivor
- The maximum physical strength of the survivor himself is given by DamagePercent.
*Except for safe areas
- Possible exceptions for Toropod inner tubes
- Possible exceptions may be made for items within the collection center.
- It is possible to use RoomVolume judgment on the REPO side only.
*Initial value is not valid
- REPO v0.4.0 …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: