Shared Upgrade With Scaling

v1.0.2·Updated 2025-03-25

Makes upgrades more expensive based on the player count, intended to be used with: "TeamUpgrades" by EvilCheetah or "SharedUpgrades" by Traktool

About this mod Author’s original text

Mod allows changing the price of upgrades in the shop depending on the amount of players in the lobby. It's intended to be used together with "TeamUpgrades" by EvilCheetah or "SharedUpgrades" by Traktool!

By default the value is set to 1 with an acceptable range of 0 to 2.

The scaling works like: Price = Default Price (1 + (Player Count - 1) Price Scaling)

This mod was created to offset how quickly upgrades could be earned while using team upgrade mods like "TeamUpgrades" and "SharedUpgrades" by making upgrades more expensive.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Shared_Upgrade_With_Scaling-1.0.2.zip
File size
65.1 KiB