SeparateMonitorPlayer2 TheShySage
Adds split-screen local co-op, improved enemy detection, balancing, online sync, carrying, and automatic extraction activation.
About this mod Author’s original text
Separate Monitor CoOp 2Players 1.0.2
1.0.2
Hi welcome to my mod, this version is still being worked on and updated it, so keep in mind that it can still have issues.
New Update log
-splitscreen Added
-slightly improved enemy detection
-improved balancing for dummy player
-better stumble for dummy player
-slightly Better online sync
-added co op lobby menu second player png, letting everyone know they are in co op mode
-the extract start is now automatic to avoid cheesing.
-improved carrying items for dummy player
How does it work?
so i wanted to create a way to make the second player close to a real player without them being added to the playerlist,
basically player 2 is a dummy or drone player, which means i had to recreate the entire movement system and everything else.
-Step one
Install the mod and beplinex and if not already optional RepoConfig
-Step two
the game will not render in gameplay for player 1 or 2 if a controller is not plugged in or assigned
so make sure to setup everything in the options for the mod, or in RepoConfig.
Controls
player 2 controls
- right stick click= Stumble
- Dpad LEFT&Right = Expressions
- Dpad Up&Down = Tts Speak
- Select button = Map
Current bugs aware of
-map
-some enemies target system
-gnomes smashing as dummy player
-online issues
-rendering issues from dummy player
if there is any more issues please let me know
and if you think this project is great or awsome please like the mod so i know that people want this.
How can i help with bug reporting?
you can message me on discord
(theshysage.)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: