SemiKick
Adding kick feature to R.E.P.O.
About this mod Author’s original text
SemiKick
A simple mod that adds a kick mechanic to the game, along with the ability to upgrade it.
Features and mechanics:
- Kick: Lets you kick any object. Bound to F by default; can be changed in the settings.
- Kick upgrade: Increases the power of the kick.
Installation:
Dependencies: BepInExPack, RepoLib, KeybindLib
Automatic:
Install the mod into your modpack/r2modman mod manager.
Manual:
- Make sure you have BepInEx installed
- Place the "SemiKick.dll" file into the "BepInEx/plugins/" folder
Bugs and feedback:
The mod may be a bit rough around the edges, especially the math-related part. If you find a bug or have suggestions for improvement, please open an issue on the GitHub repository.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackZehs-REPOLibBULLETBOT-KeybindLib