SemiKick

v1.0.1·Updated 2026-08-10

Adding kick feature to R.E.P.O.

About this mod Author’s original text

SemiKick

A simple mod that adds a kick mechanic to the game, along with the ability to upgrade it.

Features and mechanics:

  • Kick: Lets you kick any object. Bound to F by default; can be changed in the settings.
  • Kick upgrade: Increases the power of the kick.

Installation:

Dependencies: BepInExPack, RepoLib, KeybindLib

Automatic:

Install the mod into your modpack/r2modman mod manager.

Manual:

  • Make sure you have BepInEx installed
  • Place the "SemiKick.dll" file into the "BepInEx/plugins/" folder

Bugs and feedback:

The mod may be a bit rough around the edges, especially the math-related part. If you find a bug or have suggestions for improvement, please open an issue on the GitHub repository.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackZehs-REPOLibBULLETBOT-KeybindLib

File & checksum

Filename
SemiKick-1.0.1.zip
File size
357.5 KiB