ScaleInCart

v1.2.3·Updated 2026-03-30

Scales valuables, modded valuables or anything in the cart and is highly configurable.

About this mod Author’s original text

ScaleInCart

  • Scales anything or valuables in the cart.
  • Supports REPOLib.
  • All players need to have the same config!

Configuration

  • Debugging:
  • Print Cart Names: If enabled, the cart names will be printed to the console. (Note: Prints at the start of the level.)
  • Print Valuables: If enabled, the valuables data will be printed to the console. (Note: Prints while grabbing the valuable.)
  • General:
  • Scale Everything: If enabled, every grabbable object will be scaled. If disabled, only valuables will be scaled.
  • Exclude Cart Names: Exclude specific carts from scaling their items by listing their names, separated by commas.
  • Revert Back To Original Scale: If enabled, valuables will revert to their original scale when not in the cart. If disabled, valuables will remain at their modified scale.
  • Scaling - General:
  • Scale Curve Type: Determines how valuables scale based on the curving style.
  • Custom Scale Curves: Curve values based on specific time points. Used when "Scale Curve Type" is set to Custom. Format: time=value, separated by commas.
  • Scale Curve Direction: Determines how the scale curve behaves during scaling.
  • Scale Speed: Determines how quickly valuables scale over time. Higher values make them scale faster.
  • Scale Delay: The initial delay in seconds before valuables begin scaling.
  • Scale Mass: If enabled, valuables will scale their mass. If disabled, valuables will not scale their mass.
  • Default Scale: Default scale factor for valuables when "Use Mass Scaling" is disabled.
  • Scaling - Mass:
  • Use Mass Scaling: If enabled, valuables will scale based on their mass. If disabled, valuables will scale based on their valuable scale or general default scale setting.
  • Scale Factors: Scale factors based on minimum mass thresholds. Format: mass=scale, separated by commas.
  • Default Scale: Default scale factor for valuables if no mass threshold is met.
  • Modded Valuable Configuration: Same as Valuable Configuration but for REPOLib valuables.
  • Valuable Configuration:
  • Generate Config: If enabled, this will generate config for specific valuable. (Note: Restarting the game is required.)
  • Use Valuable Scale: If enabled, this will force the valuable scale to be used no matter what the "Use Mass Scaling" and "Default Scale" value would be.
  • Valuable Scale: Determines the scale factor for specific valuable.
  • Use Valuable Mass Scale: If enabled, this will force the valuable mass scale to be used no matter what the "Scale Mass" value would be.
  • Valuable Mass Scale: Determines the mass scale factor for specific valuable.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

File & checksum

Filename
ScaleInCart-1.2.3.zip
File size
137.4 KiB