ScaleInCart
Scales valuables, modded valuables or anything in the cart and is highly configurable.
About this mod Author’s original text
ScaleInCart
- Scales anything or valuables in the cart.
- Supports REPOLib.
- All players need to have the same config!
Configuration
- Debugging:
- Print Cart Names: If enabled, the cart names will be printed to the console. (Note: Prints at the start of the level.)
- Print Valuables: If enabled, the valuables data will be printed to the console. (Note: Prints while grabbing the valuable.)
- General:
- Scale Everything: If enabled, every grabbable object will be scaled. If disabled, only valuables will be scaled.
- Exclude Cart Names: Exclude specific carts from scaling their items by listing their names, separated by commas.
- Revert Back To Original Scale: If enabled, valuables will revert to their original scale when not in the cart. If disabled, valuables will remain at their modified scale.
- Scaling - General:
- Scale Curve Type: Determines how valuables scale based on the curving style.
- Custom Scale Curves: Curve values based on specific time points. Used when "Scale Curve Type" is set to Custom. Format: time=value, separated by commas.
- Scale Curve Direction: Determines how the scale curve behaves during scaling.
- Scale Speed: Determines how quickly valuables scale over time. Higher values make them scale faster.
- Scale Delay: The initial delay in seconds before valuables begin scaling.
- Scale Mass: If enabled, valuables will scale their mass. If disabled, valuables will not scale their mass.
- Default Scale: Default scale factor for valuables when "Use Mass Scaling" is disabled.
- Scaling - Mass:
- Use Mass Scaling: If enabled, valuables will scale based on their mass. If disabled, valuables will scale based on their valuable scale or general default scale setting.
- Scale Factors: Scale factors based on minimum mass thresholds. Format: mass=scale, separated by commas.
- Default Scale: Default scale factor for valuables if no mass threshold is met.
- Modded Valuable Configuration: Same as Valuable Configuration but for REPOLib valuables.
- Valuable Configuration:
- Generate Config: If enabled, this will generate config for specific valuable. (Note: Restarting the game is required.)
- Use Valuable Scale: If enabled, this will force the valuable scale to be used no matter what the "Use Mass Scaling" and "Default Scale" value would be.
- Valuable Scale: Determines the scale factor for specific valuable.
- Use Valuable Mass Scale: If enabled, this will force the valuable mass scale to be used no matter what the "Scale Mass" value would be.
- Valuable Mass Scale: Determines the mass scale factor for specific valuable.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.