SADnothingleft
Automatically spawns extra valuables on the map when the remaining value can't cover the current quota. Host-only, clients don't need the mod.
About this mod Author’s original text
SAD Nothing Left
Tired of losing a run because there are no valuables left to extract?
SAD Nothing Left watches the map and automatically spawns extra valuables whenever the remaining value can't cover the current quota.
How it works
- Every 60 seconds (configurable) the host checks: total value of all remaining valuables on the map vs remaining extraction quota
- If there's a gap, it spawns 1-5 random valuables near the active extraction point (configurable radius, default 100 m) - players still need to go find them
- Only the host needs the mod - spawned valuables are synced to all players via Photon automatically
Configuration
All settings are in BepInEx/config/SADnothingleft.cfg after the first launch.
| Setting | Default | Description |
|---|---|---|
| Enabled | true | Enable or disable the mod |
| CheckInterval | 60 | Seconds between checks |
| BufferMin | 1000 | Min extra value spawned above the gap |
| BufferMax | 5000 | Max extra value spawned above the gap |
| MaxSpawnCount | 5 | Max valuables spawned per check |
| SpawnNearExtraction | true | Restrict spawns to within SpawnNearExtractionRadius of the active extraction point |
| SpawnNearExtractionRadius | 100 | Radius (meters) around the active extraction point. Used only when SpawnNearExtraction is true |
| VerboseLogging | false | Log details every check cycle |
Requirements
- REPOLib 4.1.0+
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: