RepoUtilityDrones
BETA: Link carts, cargo, weapons, tools and physical enemies with auto-fitting tow cables. Ghost through valuables or quiet objects, players and enemies with Silencer. Three shop drone kits. All playe
About this mod Author’s original text
Repo Utility Drones — 0.1.2 BETA
Three new physical shop drone kits for R.E.P.O. Buy them, carry them in the normal inventory, and use the game's normal item-use control. No extra screen-text HUD.
This is a test-play beta, not a fully multiplayer-verified release. Use a separate mod-manager profile and a test run/save. The host and every player must install this mod and REPOLib before joining. Unmodded guests are not supported.
Updating from 0.1.0 / 0.1.1: update every player to 0.1.2 and replace the old mod rather than keeping both DLLs installed. Existing config keys, shop-item IDs and per-save Link pairing IDs are unchanged; deleting configs or saves is not required. Existing Link distance settings are preserved; to try the new-install range, set Link / MaximumDistance to 6 in the host's config.
Link Drone — an A + B kit
Buying Link Drone Set (A + B) grants both halves. B is not a second paid shop item: both owned drones are delivered by the game's normal truck item system.
Attach A and B to two different carts, valuables, weapons, tools, other grabbable physical objects or living enemies with native physical bodies. When within connection range, the cable automatically fits the current gap instead of leaving the old fixed 3.5m of slack. Try:
- C.A.R.T. + Pocket Cart
- C.A.R.T. + a large valuable
- Valuable + valuable
- C.A.R.T. + C.A.R.T.
- Cart + weapon/tool, or weapon + tool
- Three carts in a train using two separate sets
- Enemy + cart/heavy cargo, or two physical enemies pulling against each other
Grab one linked cargo object to tow: the cable slowly reels toward a compact 1.25m length at up to 0.75m/s. It pauses when blocked/overstretched, when both ends are grabbed or when either end is an enemy; unheld cargo is not reeled together on its own. Release your grab to stop reeling. Turn one drone off and reattach it to refit a longer cable. Cable length is measured between attachment points, not object centres.
The new-install connection range is 6 metres, configurable from 1–12m. Existing 3.5m settings stay 3.5m unless the host changes them. Targets initially farther apart wait for you to bring them within range; they are not teleported together. A solid pair-colored cable indicates an engaged connection; a faint amber cable is waiting. Red warns of strain or a safety release. Sudden external teleports or prolonged excessive stretch release the constraint; turn either half off/on to recover rather than letting it repeatedly yank objects.
Enemies tug back. The link is a physical tether, not a guaranteed enemy immobilizer, stun, pacification or AI disable. Light cargo may be dragged by a strong enemy. Each enemy-attached half uses extra battery (1–2 percentage points per second according to body mass/tier) while the tether is engaged. No automatic enemy reeling. Non-physical enemies, players, player bodies/heads, equipped inventory items and drones are not Link targets. A short native Huntsman test keeps its real brain, navigation and body following active; every pursuit/attack state, unusual enemy rigs and enemy-mod combinations remain beta playtest targets.
Different kits keep independent saved pairing tokens, and their world-space colored lines identify the links. Turning either half off, storing it in inventory, losing power, enemy despawn or destroying a target releases the link. Losing one half does not silently pair its survivor with a different kit.
Targets retain their normal weight and gravity. The host creates the physical constraint; guests do not create competing joints. Linked bodies temporarily receive extra solver iterations for stability, restored on release.
Ghost Drone — pass-through cargo and extraction hold
Attach it to a valuable to let players pass through that valuable. The valuable remains grabbable, keeps its normal size, and still collides with floors, walls, carts and other cargo. It is not an invincibility, shrink or repair drone: weight, actual price and durability stay normal.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: