REPOShock
A mod for R.E.P.O that adds PiShock integration
About this mod Author’s original text
REPOShock
Mod to add PiShock Integration to R.E.P.O
Features
- Get Shocked for taking damage.
- Get Shocked for dying.
- Get Shocked for breaking items.
- Support for multiple shockers
I implemented a feature that allows you to use Valuable Objects as weapons without shocking you. After hitting an enemy with an Object, you have 3 seconds of grace before that object starts shocking you when it takes damage again.
Usage
To use this, run the game at least once after installing to generate a config file
DO NOT SHARE MODPACKS WITH THIS MOD CONFIGURED IN IT
if you do, you will also be sharing your API key and sharecodes, which anyone you share that pack with will also get.
It is fine to share a pack that doesn't have config set, but if you set your config and share a pack, other people will get your private keys.
- Open the Config file
- Enter your PiShock API Key
- Add a share code (or multiple, separated by commas)
- Enter your desired config
That should be it! If you have issues, check the BepIn Console for more details.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: