RepoMapX
Full map mark: all rooms fully open (fixed overhead perspective) + monster/teammate/self/evacuation point/valuables (including value)/cart mark
About this mod Machine translation
RepoMapX - R.E.P.O. Full Map Marker Mod
A fixed top-down full picture is permanently located in the corner (or center) of the screen: all rooms are fully open, monsters, teammates, yourself,
Evacuation points, valuables (with value), and carts are all clearly marked.
Function overview
| Markup | Color/Style | Description |
| --- | --- | --- |
| Yourself | Big white dot + name (you) | Know where you are at all times |
| Teammates | Each person has a color + name | It’s clear who is where (dead in battle turns gray) |
| Monster | Red dot + monster name | Only mark monsters that are actually present |
| Evacuation point | Green dot + status | Show "Activated / Inactive" |
| Valuable Items | Golden Points + Name + Value | Directly see the price ($) |
| Cart | Orange dot + current value on the car | Small carts are not marked, only large carts are marked |
- There is a color legend in the upper left corner of the map. If you can't remember the color, just look at it.
- All rooms are automatically fully opened, and the map camera automatically zooms out to cover the entire level (you are not afraid of large pictures).
Install
Recommended: r2modman offline installation
- Open r2modman -> select R.E.P.O. -> create/open your profile;
- Drag this zip directly into the r2modman window and it will be installed automatically;
- Click Start Modded to start the game.
Online installation: Search RepoMapX -> Install -> Start Modded
(The first search has to wait for the cache after uploading to take effect, usually a few hours).
Manual installation: Unzip RepoMapX.dll in the zip to BepInEx/plugins/
(BepInEx needs to be prepared for the game via Mod Manager first).
In-game use
| Button | Function |
| --- | --- |
| M | Cycle switching: Close -> Corner mini map -> Center large map -> Close |
The default start is the mini map mode in the upper right corner. All settings are in
BepInEx/config/You.RepoMapX.cfg (restart the game after modification to take effect).
Quick check of common settings
| Configuration items | Default | Description |
| --- | --- | --- |
| Mode | Corner | Initial mode: Hidden/Corner/Big |
| Position | TopRight | Minimap corner: upper left/upper right/lower left/lower right |
| CornerSize | 380 | Minimap side length (pixels) |
| BigSizeFraction | 0.72 | Large map screen ratio |
| Opacity | 0.88 | Map transparency |
| ZoomOutMap | true | Automatically zoom out the camera to display the full image |
| FullMapZoom | 140 | Full map field of view size: Enlarge when only a part of the map is displayed (160-200 for large images, 90-120 for small images) |
| ShowEnemies and other five types of tags | true | Each tag switch |
| ShowItemValues etc | true | tag switch(name/value) |
| ToggleKey | M | Shortcut key for switching display mode |
FAQ
- Only part of the map is displayed, not the whole map?
Increase FullMapZoom (large image 160-200, small image 90-120), or confirm ZoomOutMap=true.
- Sometimes you see red dots but no monsters?
Fixed since v1.0.2: Only monsters that are actually present are marked with red dots (placeholder/dormant monsters are no longer displayed).
- Can other players see my map?
cannot. This Mod is purely client-side: the mark is only drawn on your own screen and does not affect others.
Without network synchronization, your teammates will see you as a normal player.
- Does it conflict with other Mods?
Generally not. It only reads game data + draws UI, and does not modify game logic (pure information enhancement).
- Does the game become invalid after updating?
First update the Mod to the latest version; if there are still problems, send the log starting with RepoMapX in BepInEx/log.log to the community for repair.
- Is this a cheat?
It is equivalent to "full picture + perspective information", purely local and purely auxiliary, no problem for personal use even with wheat; in the context of speedrunning/competition
It will be considered unfair. Seize the occasion yourself and don't sell it …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: