REPOLib
Library for adding content to R.E.P.O.
About this mod Author’s original text
REPOLib
Library for adding content to R.E.P.O.
Features
- Registering network prefabs.
- Registering valuables.
- Registering items.
- Registering upgrades.
- Registering enemies.
- Registering levels.
- Registering cosmetics.
- Method to spawn network prefabs. (Which works in both multiplayer and singleplayer)
- Methods to get and spawn valuables.
- Methods to get and spawn items.
- Methods to get and spawn enemies.
- Registering debug chat commands.
- Fixing audio mixer groups.
- Making networked events.
- Registering features without code using the REPOLib-Sdk.
Documentation
Documentation is available on the R.E.P.O. Modding Wiki.
Developer Contact
Report bugs, suggest features, or provide feedback:
| Discord Server | Forum | Post |
|--------------------|-----------|----------|
| R.E.P.O. Modding Server | #released-mods | REPOLib |
- GitHub Issues Page: REPOLib
- My Links:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack