REPOLib

v4.2.0·Updated 2026-06-02

Library for adding content to R.E.P.O.

About this mod Author’s original text

REPOLib

Library for adding content to R.E.P.O.

Features

  • Registering network prefabs.
  • Registering valuables.
  • Registering items.
  • Registering upgrades.
  • Registering enemies.
  • Registering levels.
  • Registering cosmetics.
  • Method to spawn network prefabs. (Which works in both multiplayer and singleplayer)
  • Methods to get and spawn valuables.
  • Methods to get and spawn items.
  • Methods to get and spawn enemies.
  • Registering debug chat commands.
  • Fixing audio mixer groups.
  • Making networked events.
  • Registering features without code using the REPOLib-Sdk.

Documentation

Documentation is available on the R.E.P.O. Modding Wiki.

Developer Contact

Report bugs, suggest features, or provide feedback:

| Discord Server | Forum | Post |

|--------------------|-----------|----------|

| R.E.P.O. Modding Server | #released-mods | REPOLib |

  • GitHub Issues Page: REPOLib
  • My Links:

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
REPOLib-4.2.0.zip
File size
138.8 KiB
SHA-256
2d3c1bfa50cce768ee4c36874d2d2c2676dd17697dd19d8655b6456d83d25747
Stored at
2026-10-06 19:17