REPOInstantSave
Adds an F7 instant Save (with on-screen toast) on top of REPO's native progression save, plus an optional no-permadelete safety toggle. Restore happens automatically when a save with a snapshot is loa
About this mod Author’s original text
REPO Instant Save
A BepInEx 5 / Harmony plugin for R.E.P.O. that adds an instant quicksave on top of the
game's own progression save.
Features
- F7 — Instant Save. Captures the current world state (players, valuables, carts, hinges,
extraction points, haul/round accounting) and triggers the game's native save, then writes a
snapshot alongside it. A HUD toast confirms the save completed.
- Automatic cross-session restore. If you quit and reload a save that carries a snapshot, the
mod rebuilds the exact same level layout and restores the captured state on top of it — no
manual restore hotkey, it's handled for you.
- No-permadelete safety toggle. Optionally prevents the game's automatic save-delete on team
wipe / early leave, so a bad run doesn't erase your progress.
Requirements
- BepInEx 5.4.x for R.E.P.O.
- Host / singleplayer only — saving and restoring are host-authoritative.
Usage
Press F7 in a level to save. That's it — restore fires automatically the next time you load
that save.
Configuration
Settings are exposed via the standard BepInEx config file (BepInEx/config/Ashx87.REPOInstantSave.cfg):
- Instant Save hotkey (default: F7) and enable toggle
- No-permadelete toggle
Notes
There is no reproducible level seed in R.E.P.O., so cross-session restore works by forcing the
game to regenerate the identical tile layout from the snapshot before reapplying world state.
See the project repository for full technical details.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: