Repo Unfinished

v1.0.0·Updated 2026-04-22

Makes REPO look unfinished, crunchy, blocky, janky, and cursed lol.

Screenshots 2 screenshots

About this mod Author’s original text

Repo Unfinished v1.0.0

This makes the game look crunchy, blocky, broken, weird, and kinda like an early 0.1 build but worse.

What it does

  • Uses my PixelRift 9000 to convert levels on load.
  • Makes stuff look blocky.
  • Makes colors look rough.
  • Removes some of the shiny clean look.
  • Makes enemies look more cursed.
  • Tries not to break doors, holes, carts, or the start room truck.
  • Press F9 to toggle it.

Important

  • You can toggle the mod off with F9 during a level. Turning it back on requires a level reload to apply changes. If it is already disabled, pressing F9 will enable it and begin converting.
  • This is not a perfect mod and why would it be?
  • It does not replace every model. It messes with textures, materials, meshes, lights, and enemies while the game is running but is cached properly.

Config

| Setting | Default | What it does |

| --- | --- | --- |

| Enabled | true | Turns the mod on or off |

| CrunchTextures | true | Makes textures low res |

| TextureResolution | 32 | Texture size. Lower looks worse lol |

| TextureConversionsPerFrame | 2 | How fast textures convert |

| PointFilterEverything | true | Makes textures sharp instead of blurry |

| CrunchMaterials | true | Makes colors more chunky |

| ColorSteps | 6 | How many color steps it uses |

| FlattenSpecular | true | Removes shiny stuff |

| CrunchMeshes | true | Makes safe meshes more blocky |

| StaticMeshCrunchOnly | true | Only messes with stable world meshes |

| FallbackBlockMeshes | false | Keep this off unless you want fake walls lol |

| MeshSnap | 0.05 | How hard meshes get snapped |

| ShowConversionBar | true | Shows the loading bar |

| StabilizeCulling | true | Helps stop stuff popping |

| LockLODGroups | true | Helps stop models changing weird |

| StabilizeLights | true | Calms lights down |

| FreezeLightFlicker | true | Stops light flicker stuff |

| DisableLightShadows | true | Turns off realtime light shadows |

| StableShaders | true | Stops some shader weirdness |

| PixelEnemies | true | Messes with enemies when they spawn |

| ToggleKey | F9 | Toggle key |

Needed

  • BepInEx
  • REPOConfig

REPOConfig lets you change the settings in game.

Support

If you need support for my mods or just want to hang out join my Discord:

Credits

  • Made by Omniscye/Empress

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPacknickklmao-REPOConfig

File & checksum

Filename
Repo_Unfinished-1.0.0.zip
File size
55.1 KiB