REPO Source Movement
This mod adds in Valve's source style movement into R.E.P.O.!
About this mod Author’s original text
R.E.P.O. Source Movement
This mod adds in Valve's source style movement into R.E.P.O.! I remember there being a source style movement mod for Lethal Company called MovementCompany so that's where I got the inspiration for this mod. Also, because it's hard to see in some of the maps on R.E.P.O., I added a full bright feature so you can see where you're going as you bunny hop around.
Features
- Valve's source style movement (bunny hopping and air strafing).
- The ability to switch between R.E.P.O.'s movement or source movement.
- Full bright so you can see where you're going while you bunny hop around.
Controls
These controls are hard coded and can not be changed.\
Plus Key (+) - Enable or disable source movement.\
Minus Key (-) - Enable or disable full bright.
Information
The source movement is OFF by default so you will have to enable it by pressing the Plus Key (+) on your keyboard. I also don't plan on updating this mod at all as it's janky and I just wanted to see how source movement would work on R.E.P.O. Spoiler alert: It doesn't work that well.
Changelog
3/27/2025 Rev 1
- Temporarily disabled the full bright feature as there are networking issues with it.
3/27/2025 Rev 0.1
- Reuploading again because the changelog markdown file didn't work.
3/27/2025
(I guess I am updating this mod lol)
- Fixed an issue where KeyCode.Plus is currently deprecated which caused the Plus Key (+) to not register as being pressed. There have been no changes to the key bind itself and you can still press the Plus Key (+) to enable and disable the source movement.
3/26/2025
- Initial release.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: