PT
A corridor horror level with a stalking entity and events. Escape or die.
Screenshots 1 screenshots
About this mod Author’s original text
PT v1.0.3
A corridor horror level with a stalking entity and events. Escape or die.
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Compatibility
- Not compatible with LevelScaling or any mod that alters level generation/scaling. This is a fixed custom level, and mods that rewrite level structure will break events, spawns, or the exit door.
IMPORTANT
- ALL PLAYERS NEED THIS MOD.
- This is a LEVEL.
- REPOLib is REQUIRED and will auto download when using a mod manager.
What It Is
PT adds a cursed hallway level to REPO.
You and your friends spawn inside a horror corridor. Each run can pick a different event, and the goal is to complete the task, unlock the door, and escape before the entity gets you.
Read the loading screen. It tells you what you need to do for that event.
How It Works
- The level has different random events.
- Each event has its own task.
- The loading screen gives the hint for your current event.
- Complete the task to unlock the exit door.
- Go through the door to escape.
- If Lisa finds you first, you may not make it out.
Event Tips
- For the moving shadows event, look at the walls.
- For interaction events, follow the prompt shown in game.
- Some events need you to inspect objects.
- Some events need you to touch or trigger things in the hallway.
- Pay attention to the loading screen before the level starts.
Why Everyone Needs It
This is a full custom multiplayer level with custom visuals, synced events, audio, and entity behavior.
So if you are playing with friends, everybody needs the mod installed.
Credits
- Created by Omniscye/Empress
- Lisa model/animations/audio made by Kojima Productions
- Built for horror, panic, hallway dread, and very bad decisions.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: