Repo Native ThirdPerson
Client-side third-person camera for REPO using the game's native third-person override hooks.
About this mod Author’s original text
REPO Native Third Person
Client-side BepInEx 5 third-person camera mod for REPO.
This plugin intentionally uses the game's native CameraPosition.OverridePosition path instead of creating a second camera. That keeps PlayerLocalCamera.GetOverrideActive() true while third-person is active, which lets REPO re-parent the flashlight and phys grabber through its own SetThirdPerson(true) logic.
Features
- Native third-person camera override
- Visible local player body and cosmetics while active
- Shoulder offset and zoom controls
- In-game offset adjustment with arrow keys
- Camera collision handling
- Camera clip-plane handling for close and distant views
- Map/tablet compatibility
- Camera-centered selection support for grabbing/interactions
- Client-side only; other players do not need the mod
Install
Install/r2modman, or place RepoThirdPerson.dll in a BepInEx plugins folder.
Controls
- Toggle third person: X
- Zoom in: keypad plus
- Zoom out: keypad minus
- Mouse wheel zoom is enabled
- Adjust shoulder offset: left/right arrow
- Adjust camera height: up/down arrow
- Reset offsets: Home
The generated config file is com.reponativemods.thirdperson.cfg.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: