Repo Native ThirdPerson ActionMovement

v1.3.6·Updated 2026-08-17

Native third-person shoulder camera for R.E.P.O. with action movement, custom-model support, improved grabbing, map support, and camera collision fixes.

About this mod Machine translation

REPO Native Third Person Action Movement

Language: Chinese | English

Source code / bug reports: sam0324sam/REPO-Native-Third-Person-Action-Movement

Chinese

This is a third-person camera fork of R.E.P.O., based on Team_Bingus’ original native-camera approach.

This fork retains the concept of using the game's native CameraPosition.OverridePosition path without generating a second camera, and adds action game-style movement, resident over-the-shoulder third-person, improved grabbing, map support, and custom player model compatibility.

original source

This mod is based on Team_Bingus - Repo Native ThirdPerson:

  • Original package: Team_Bingus/Repo_Native_ThirdPerson

This fork is not affiliated with Team_Bingus.

feature

  • Use the game's native third-person camera override
  • Permanent right over-the-shoulder third-person perspective
  • WASD motion based on camera direction
  • Display the body and appearance of the local player in third person view
  • Stable support for custom player models
  • Keep the crosshair pointing when switching between FP / TP
  • Select the target with the crosshair, but the grabbing distance is calculated based on the character's origin
  • When the field of view encounters an obstacle, the camera will zoom closer to the character's head
  • Third-person map/tablet overlay support
  • Capture debug lines and status points can be displayed
  • Pure client-side, other players do not need to install it

1.3.6 Update

  • Fixed a compatibility issue where third-person Action Movement steering is locked and can only go straight in front of the camera when coexisting with resident minimap modules such as TheEverythingMap by Nubez.
  • Fixed the issue where the 3D handheld map model gets stuck in the center of the screen and cannot be closed when using the Tab key to open and close the map in third-person view.
  • Accurate handheld map active status check (IsLocalMapToolActive) to ensure that you can still enjoy the normal Action Movement free turning and running experience when the Minimap is displayed in the background.
  • The grab Debug auxiliary lines are turned off by default (ShowGrabSelection = false) to avoid debug lines appearing on the screen during initial installation.
  • Disable [ThirdPersonMapOverlay] logs that are periodically output every second to avoid frequency washing during normal gameplay.

1.3.5 Update

  • Fixed a bug that caused the camera position to be doubled due to Unity's native layer superposition when crouching and crawling in the third-person (TP) mode (causing the field of view to be too low to the ground or fall into the ground).

1.3.4 Update

  • Fixed an issue where the height of the field of view would not decrease when crouching or crawling in first-person (FP) mode (including the height cannot be lowered further when there are obstacles above the head).

1.3.3 Update

  • Optimize the camera collision smoothing time. When the field of view is blocked by a wall, it can quickly zoom in, and when it leaves the wall, it can rebound smoothly.
  • Fixed an issue that caused some monster mechanisms that need to be triggered by OnScreen to fail in the third-person camera overlay mode.
  • Fixed an issue where the character's arms would not be raised forward when grabbing or using a flashlight in the local third-person view.

1.3.1 Update

  • Fixed an issue where third-person objects would be caught "between the camera and the character".
  • Fixed an issue where grabbed items would move with the camera when the field of view is narrowed by a wall or obstacle.
  • Fixed an issue where when the Head Grabber grabs the player, the direction of vomiting will follow the third-person crosshair instead of the character's body direction.
  • Reduce the problem that the animated head/hand causes the grabbed object to shake when the third-person camera is blocked.
  • Corrected the third-person flashlight to synchronize the flashlight model, light source and left hand posture.
  • Fixed an issue where the arms of the locally visibl …

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Repo_Native_ThirdPerson_ActionMovement-1.3.6.zip
File size
112.4 KiB