REPO Gachi Billboard Encounter

v0.7.3·Updated 2026-04-12

Adds a 2D Gachi billboard boss for REPO with random tracks, shared multiplayer targeting, lighter panic effects, brief post-song chatter, and rare but reliable auto-spawns. Boss can now be killed and

About this mod Author’s original text

REPO Gachi Billboard Encounter

This mod adds a 2D billboard pursuer for REPO with random song selection, evasive pathing, random meme voice lines, flashing lights, panic effects, stun and item knockback.

What changed in 0.7.3

  • Auto-spawn is still rare by default, but no longer tuned so late that the mob can feel absent for most of a run.
  • The boss now has sane health and can be killed with thrown objects.
  • The shared multiplayer target logic stays intact, so all players still see and feel the same chosen victim.
  • Chase, contact effects and teleport-style evasive bursts are less oppressive by default.
  • The old looping Bobr background track is gone.
  • Each encounter now picks one random packaged Gachi remix.
  • After the main song ends, the boss only lingers briefly and uses fewer short random phrases before leaving.
  • Short audio tracks are also reused as extra phrase candidates in the post-song chatter phase.
  • After you kill the boss, it no longer automatically respawns for the rest of the current run.
  • This update also removes the unstable session-sync path that could interfere with joining servers.

Portrait setup

Put your image into:

BepInEx/plugins/Prile.GachiBillboardEncounter/Assets/

Recommended names:

  • portrait.png
  • portrait.jpg
  • portrait.jpeg

If no image is found, the mod uses a simple built-in fallback face.

Core model setup

To replace the spinning cube with a 3D mesh, put a binary STL file here:

BepInEx/plugins/Prile.GachiBillboardEncounter/Assets/billy_core.stl

The mod auto-fits the STL to a sane height and falls back to the old cube if the file is missing or invalid. You can tune Assets.CoreModelHeight and Assets.CoreModelYawOffset in the config if needed.

Build.\build.ps1

To also copy the compiled mod directly into your profile:.\build.ps1 -CopyToProfile

The build script also creates a publishable archive in dist\.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
REPO_Gachi_Billboard_Encounter-0.7.3.zip
File size
134.4 MiB