Repo Dynamic Menus
Dynamic Menus using Real REPO levels! Base + Modded! Replaces the vanilla menu backdrop with a live generated level preview and custom menu music.
About this mod Author’s original text
Repo Dynamic Menus v2.0.0
Repo Dynamic Menus turns the REPO main menu into a live generated backdrop using real REPO levels from both the base game and modded level packs.
It replaces the vanilla menu scene with a dynamic preview level, locks the camera onto a clean cinematic view, and plays custom menu music on top.
What This Mod Does
- Replaces the vanilla main menu backdrop with a real generated REPO level.
- Pulls from both base game levels and modded levels.
- Uses an in-world camera shot instead of the normal menu background.
- Locks onto a stable preview once it finds a good scene.
- Plays custom creepy menu music while you are in the menu.
How It Works
This mod takes over the menu level generator and builds a real preview scene behind the main menu.
That means:
- the menu background is not fake
- the level is actually generated
- base and modded level pools can both show up
- the menu can feel different depending on what level gets rolled
The camera is set to hold on a clean preview shot, so once it lands on a good scene it stays there.
Config Settings
| Setting | Default | What it changes |
| --- | --- | --- |
| Enabled | true | Turns Repo Dynamic Menus on or off |
| MenuMusicVolume | 30 | Sets the custom menu music volume from 0 to 100 |
Notes
- This mod is meant to make the main menu feel alive using real generated levels.
- It can show vanilla levels and modded levels in the menu preview.
- 100 is the max allowed music volume.
- 0 fully mutes the custom menu music.
Credits
- Created by Omniscye / Empress
The menu looked back at me once, and now I just let it have what it wants.
Discord
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: