REPO Base Pack
Base pack: safe truck, permadeath enemies, save backups, difficulty dials, extraction confirm, QoL. 15 store deps + 10 bundled mods.
About this mod Author’s original text
REPO Base Pack
Base pack for R.E.P.O. (game build v0.4.4.x).
How it's put together
16 dependencies, pulled automatically on install:
libraries (MenuLib, REPOLib, REPOConfig, MonoDetour, KeybindLib), features
(MoreHead, MoreUpgrades, RoboUnion, LateRepo, MapVote,
ExtractionPointConfirmButton), and the published zoltan mods
(TruckSafeZone, EnemiesStayDead, EnemyLeash, RunBackup).
10 bundled mods in plugins, not yet, copied in
verbatim on install: ValuableRegen, ShopDifficulty, ReviveHealth,
CustomColors, ColoredNametags, RunHUD, MovementTuner, StaminaTuner,
ShopSafety, SpectateFreecam.
Extraction confirmation is handled by Zehs' ExtractionPointConfirmButton —
as a dependency the whole lobby gets it, which its network-spawned button
requires.
Changelog
1.0.3
- Published mods (TruckSafeZone, EnemiesStayDead, EnemyLeash, RunBackup)
moved from bundled DLLs to dependencies, so they update automatically
- Added ExtractionPointConfirmButton as a dependency
- Removed the bundled ExtractionConfirm (superseded by the above)
- Refreshed all bundled DLLs: ReviveHealth 1.0.1, ValuableRegen 1.2.0
1.0.2
- Initial store upload
First-run check
Set Verbose = true for one level and read BepInEx/LogOutput.log:
- ValuableRegen — original should stay constant across regen ticks
- ShopDifficulty — confirm a client sees the same haul goal you do
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: