Regen
Adds automatic health regeneration after taking damage. Multiplayer compatible. Highly configurable.
About this mod Author’s original text
Regen Mod
A lightweight, configurable health regeneration mod for Unity-based multiplayer games using BepInEx + Photon.
Features
- Configurable Regen Delay
- Fixed per-tick healing (upgrade-independent)
- Stops regen on death (HP 0)
- Smart, client-side safe
Configuration
Located in:
BepInEx/config/Xmods.healthregen.cfg
| Setting | Type | Description |
|------------------------|--------|-------------------------------------|
| BaseRegenIntervalSeconds | int | Delay before regen starts (default: 20s) |
| RegenAmountPerTick | int | Health per tick (default: 1) |
| DebugLoggingEnabled | bool | Enable verbose logs (default: false) |
Installation
- Install BepInEx (v5)
- Drop the.dll into:
BepInEx/plugins/
- Launch the game and configure as needed.
Credits
Made by team modx
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: