RechargeableDefibro
Defibro is now resuable as you can recharge it now.
About this mod Author’s original text
RechargeableDefibro v1.0.0
Defibro is now a rechargeable item. Instead of destroying itself after reviving a player,
it drains its battery to zero and can be recharged at a Charging Station for infinite use.
How It Works
- Defibro behaves exactly as vanilla until it revives someone
- After reviving, it goes inactive and it becomes an actual item
- Bring it to a Charging Station and wait for it to fully charge it'll take awhile
- Once the bar is full it is ready to revive again
Notes
- Defibro must be fully charged before it can revive you'll know once you see it's face as a partial charge won't activate it.
- Be mindful of where you drop it if it ends up in a pit after a rescue it won't teleport out!
- Works in singleplayer and multiplayer as per usual
Known Issues
- Some harmless NullReference messages may appear in the console these do not affect gameplay but can cause some minor lag just make sure it's fully charged to avoid it
- Defibro does not teleport to the truck with you on pit rescues (fix coming in a future update)
Credits
Mod concept by BeedleJuice
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack