PropHunt Fix

v1.2.0·Updated 2026-04-26

[All Client MOD] Fixes and improves Omniscye’s PropHunt gameplay with fair hunter selection, synced settings, flashlight suppression, and lock-time helpers.

About this mod Author’s original text

PropHunt_Fix

This mod is an all-clients-required mod that fixes and expands Omniscye's PropHunt for R.E.P.O.

It is designed as a patch and expansion mod for Omniscye's PropHunt.

All players must install both Omniscye's PropHunt and PropHunt_Fix for the intended behavior.

Important

It modifies, fixes, synchronizes, and expands Omniscye's PropHunt behavior.

Permission has been obtained from Omniscye to release this fix version.

If the host uses this mod, every participant should also install it.

Without all clients installing it, role display, name tags, synchronized settings, countdowns, disguise discovery, and other client-side behavior may not match correctly.

Main Features

Fair Hunter Selection

The original PropHunt hunter selection is improved to reduce repeated hunter bias.

The mod tracks recent hunter history and total hunter count per player, then adjusts selection weight so players who have been hunter less often are more likely to be selected.

The system uses:

  • Recent hunter history weighting
  • Total hunter count balancing
  • UserId / SteamId-based tracking when available
  • ActorNumber fallback when a stable player identifier is unavailable

This helps avoid situations where the same players repeatedly become hunter while others rarely or never become hunter.

Multi-Hunter Support

The host can configure the number of hunters.

Multiple hunters can be selected in the same round.

The mod updates PropHunt's single-hunter logic so multiple hunters can work properly, including:

  • Role assignment
  • Hunter attack validation
  • Hider elimination checks
  • Hunter elimination checks
  • Name tag logic
  • UI display
  • Round state handling

Host-Synced Settings

Some original PropHunt settings are normally local to each player.

This mod synchronizes the host's PropHunt settings to all clients through room properties.

The host's settings become the shared rule source for the room.

This prevents players from using different local values for key gameplay settings.

Synchronized gameplay settings include original PropHunt values such as:

  • Pre-hide time
  • Hunter lock time
  • Round time
  • Miss penalty HP
  • Hunter scan range
  • Hunter scan cooldown

Local keybind settings are not synchronized.

Keybinds remain personal settings for each player.

Hunter Unlock Countdown

The hunter unlock timing is synchronized by the host.

All clients receive the same unlock timing and display the same countdown.

The countdown plays electronic beep sounds:

  • 3
  • 2
  • 1
  • START

The hunter unlock happens at the START timing.

Remaining Time Alerts

During PropHunt, the remaining time is shown in the center of the screen at specific timings.

Minute alerts:

  • 5 min
  • 4 min
  • 3 min
  • 2 min
  • 1 min

Second alerts:

  • 30 sec
  • 20 sec
  • 10 sec
  • 9 sec
  • 8 sec
  • 7 sec
  • 6 sec
  • 5 sec
  • 4 sec
  • 3 sec
  • 2 sec
  • 1 sec

For the final 10 seconds, the display uses only the seconds text and does not show an extra “Time left” label.

Multilingual UI

PropHunt_Fix includes multilingual text support for the text it displays and for the patched PropHunt HUD text.

Supported languages include:

  • English
  • Japanese
  • Chinese
  • Korean
  • Russian
  • French
  • Spanish
  • German
  • Portuguese

The mod can read AutoTranslatorConfig.ini from the config folder.

If Language= is found and the language is supported by PropHunt_Fix, the Fix language setting is automatically updated to match.

If the language cannot be read or is not supported, the mod falls back to English.

Role-Based Visuals

Hunters keep red eyes during PropHunt.

Non-hunter eye color modification is intentionally disabled because visible eye glow can make hiding harder.

Name tags are patched with role-based behavior:

  • Hiders can see hider name tags normally
  • Hiders can see hunter name tags in red
  • Hunters can see other hunter name tags in red
  • Hunters cannot see hider name tags
  • Name tag distance and position are not forcibly changed

This avoids long-distance name tag bugs while still making team roles clearer.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackOmniscye-PropHunt

File & checksum

Filename
PropHunt_Fix-1.2.0.zip
File size
104.1 KiB