OrbExplosionStartLevel
All players mod. Changes the level at which enemy orbs start exploding. Everyone needs the same version; the host's setting is shared automatically and applies at the next level load.
About this mod Machine translation
English / Japanese
Orb Explosion Start Level
English
Choose the level at which enemy orbs start exploding.
Set it to 1 and they explode from the very first level.
Explosion damage, radius, and orb drops are not changed.
Multiplayer
Every player needs this mod, in the same version.
Only the host's setting is used, and it is shared with everyone automatically.
Settings
Change the value with your mod manager's config editor or REPOConfig, or edit BepInEx/config/saya.OrbExplosionStartLevel.cfg.
| Setting | Default | Range | Description |
| --- | --- | --- | --- |
| StartLevel | 20 | 1–1000 | First level at which enemy orbs explode. |
A change takes effect from the next level load, with no game restart.
Compatibility
Use with other mods that change orb explosions is untested.
Japanese
The enemy's のオーブがExplosion発し开めるレベルを変changeするMODです.
1にするとInitiallyのレベルからExplosive発します.
Explosive power・Fan囲・オーブのドロップnumberは変 updatedしません.
マルチプレイ
All members are in the same position as the MOD and the import is necessary.
Use the settings of the settings and the automatic settings that are shared by all members.
Settings
Mod Manager's settings and REPOConfig's settings have been updated and BepInEx/config/saya.OrbExplosionStartLevel.cfg has been compiled and edited.
| Settings | Initial Value | Range | Description |
| --- | --- | --- | --- |
StartLevel |
The change of the time of the update is reflected in the update, and the restart of the update is not necessary.
Interchangeability
オーブのExplosive発を変ChangeするbieのMODとの用はUnconfirmedです.
This is an AI-generated mod. / このMODはAIがgeneratedしたものです.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: