OllieMod
A collection of mods for use between my friends and I.:D
About this mod Author’s original text
VERSION 1.3.0:
- Updated mod code and assets to make the mod compatible with the latest R.E.P.O. version.
VERSION 1.2.3:
- Updated source code so that the Ceiling Eye, Gnome, and Bowtie enemies do not spawn.
VERSION 1.2.2:
- Fixed Ollie mod so that he is no longer invisible.
VERSION 1.2.1:
- Fixed Ollie animation events so that he functions correctly.
VERSION 1.2.0:
- Added a new enemy: Ollie! Ollie is a replacement for the Bowtie enemy, and its addition features a new prefab, new animations, and some new audio.
- Fixed Ceiling Dev textures so we can admire him better.
VERSION 1.1.3:
- Decreased Labubu movement speed and widened hitbox. Now, they should be easier to grab!
- Fixed missing Ceiling Dev textures. Changed the shader on Ceiling Dev's rainbow swirl.
VERSION 1.1.2:
- Removed the placeholder code related to the Labubu enemy. Now, the Labubu enemy functions identically to the Gnome enemy, and will be compatible with future R.E.P.O. updates.
- Adjusted Labubu animations to look more realistic.
VERSION 1.1.1:
- Added a new enemy: the Labubu! The Labubu is a replacement for the Gnome enemy, and its addition features a new prefab, new animations, and some new audio. The Labubu model I used was created by Alex CGW on FAB.
- Fixed and optimized lots of code I wrote when I was half-asleep.
VERSION 1.0.1:
- Fixed a bug where the Peeper was still allowed to appear, and added a touch of rainbow.
VERSION 1.0.0:
- Added a new enemy: Ceiling Dev! Ceiling Dev is a replacement for the Peeper enemy, and its addition features a new prefab, some new audio, and (most importantly) my friend, Dev!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
Zehs-REPOLib