Noted Not Approved
Early R.E.P.O. post-run report mod that turns round results into short, playful team feedback.
About this mod Author’s original text
Noted, Not Approved
Early-development R.E.P.O. post-run report mod.
Developer brand: Vlad Alive.
After a run, the host gets a short team review based on the receipts the mod can
actually observe: extracted money, quota result, deaths, disconnects when the
current game build exposes them, and high-confidence value loss attribution.
Current State
- Early alpha quality.
- Host-installed flow is the primary target.
- Friends do not need the mod for the host overlay.
- Broadcast behavior is still being validated in multiplayer.
- Some attribution is intentionally conservative when the game does not expose a
reliable receipt.
Install
Install through a -compatible mod manager for R.E.P.O, such as Gale,
Mod Manager, or r2modman.
Use a separate profile while testing early builds.
Configuration
The generated BepInEx config can enable or disable reports, overlay display,
broadcast reports, development snapshots, language, and verbose logging.
Feedback
When reporting an issue, include:
- Mod version.
- Mod-manager name and profile.
- Installed mod list.
- What happened.
- BepInEx/LogOutput.log.
- Unity Player.log.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: