MyOrbs

v0.3.1·Updated 2025-09-03

Adds an Upgrade System, Upgraded Enemies and Custom Orbs

About this mod Author’s original text

MyOrbs

Adds an Upgrade System, Upgraded Enemies, and Custom Orbs.

✨ New

  • Every update will be displayed here.

0.3.1

  • Thin Man (Slenderman) got added (Blue, Pink).
  • Tumbler (Chef) got added (Blue, Pink).
  • Hunter got added (Blue, Pink).
  • Slow Walker got added (Blue, Pink).
  • Slow Mouth got added (Blue, Pink).
  • Runner got added (Blue, Pink).
  • Head got added (Blue, Pink).
  • Duct Taped Grenade got added (Blue, Pink).
  • Fixed more bugs with the Custom Orbs system.

0.1.5

  • Gnomes and Bangs were added (Blue, Pink).
  • Upscream got added (Blue, Pink).
  • Animal got added (Blue, Pink).
  • Fixed a bug when a special enemy was killed for the second time, a default orb was dropped instead of the custom one.
  • Fixed the Shockwave grenade's price being 0 instead of the custom one.

0.1.0

  • The Shockwave Grenade got added to the Upgrade System.
  • This will be the last update for now.
  • In 2 weeks I'm gonna come back for more updates.
  • Until then. Have fun!

0.0.9

  • Fixed upgrades not applying on the first level after starting the game.
  • Fixed some bugs where Upgraded Enemies won't drop the correct orb upon death.
  • Robe (Grim Reaper) got added in the Upgraded Enemies pool, he can now be found in Blue or Pink for now.

0.0.9

  • The Stun Grenade got added to the Upgrade System.

0.0.8

  • Enemies got nerfed to T1: 7, T2: 7, T3: 7, but every completed level will still add an extra enemy.
  • Pistols and any gun in the future will now have effects on bullets as well.
  • Rugrat (The Baby) got added in the Upgraded Enemies pool, he can now be found in Blue or Pink for now.
  • The Item Cart Cannon and the Laser both got added to the Upgrade System, they can now be upgraded in Blue or Pink for now.

0.0.7

  • Health Packs got added to the Upgrade System.
  • Fixed some bugs with the saving system.

🔔 Reminder

  • This mod is not meant to be easy to play.
  • Enemies might eventually overlap you or your team.
  • This is intentional and you're supposed to die a lot if you don't pay attention, especially in the beginning.
  • It's required to have a strategy to complete these levels, oherwise, you might not make it too far.
  • It's a mod made for those who really want a challange.
  • For those that just wanna have fun without too many enemies being in your way.
  • Then this might not be for you.
  • But if you just want a more chaotic and harder experience out of this game.
  • Then this is definitely for you.

🚨 Important! (NEW)

  • There is currently a saving system in the mod that will save your weapon upgrades, but only for the host.
  • Upgrades will automatically save after a level is completed.
  • Upgrades will not automatically reset after failing a level and going back into the Main Menu or Lobby Menu!
  • Press 'J' whenever you're in the Main Menu or Lobby Menu to reset them to 0 (Host Only).
  • It is recommended to change them back to 0 when you fail a level, otherwise, errors may occur.
  • The config will always be created when you start the game!
  • Also don't forget to delete the saved_upgrade config every time I add new Weapon Upgrades.
  • To delete the config, go to 'Edit config' App and just delete the

BepInEx/config/MyOrbs/saved_upgrades.json file.

  • Or if you have a manual installation. Find the BepInEx/config/MyOrbs and then delete the 'saved_upgrades'.

⚠️ Before Playing!

  • Make sure everyone has the mod installed when playing for a clean experience.
  • The mod will still work without everyone having it! But only the host and the clients that have the mod installed will actually see the upgrades, enemies and the custom orbs added.
  • The stats for the enemies, weapons and orbs will still apply as long as at least the host has the mod installed!
  • Have fun and Enjoy!

🛠️ The Upgrade System

  • The Upgrade System can be used by pressing 'H', it can only be used when you're in the Lobby of the game (after the shop) or in the level directly.
  • Final version will contain all the weapons in the game with at least 10 different upgrades for each weapon.
  • Every

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Zehs-REPOLibBepInEx-BepInExPacknickklmao-MenuLib

File & checksum

Filename
MyOrbs-0.3.1.zip
File size
16.5 MiB