MultiplayerPriceScale

v1.0.0·Updated 2026-01-17

Store prices are random and multiplied based on the number of players (not recommended for separate installation) -- Scales shop prices based on player count in multiplayer. Host-only.

About this mod Machine translation

Multiplayer Price Scale

A small mod that allows the store price to change according to the number of people in multiplayer mode.

It's generally more expensive with more people, but prices are random.

mod function

This mod will adjust the price of items in the store based on the multiplication of the number of people in the room.

The price is not fixed and will be a little different every time.

Sometimes it's expensive, sometimes it's cheap.

As long as the homeowner installs it, the price will be automatically synchronized to other players.

⚠️ Note / Recommended to use with

This Mod only changes the store price, not the loot value.

If you have a lot of players, it might feel super expensive.

It is recommended to use it together with the loot value enhancement type Mod (but not required), such as mine:

Repo_RandomValue

Multiplayer Price Scale

A small mod that scales shop prices in multiplayer.

More players usually means higher prices, with some randomness.

What it does

Shop prices are adjusted based on number of players in game.

more players = higher prices.

Host-only mod. Prices sync automatically to clients.

⚠️ Warning / Recommended Mods

This mod only changes shop prices, not loot value.

With more players, earning money may feel slower.

It’s recommended to use it together with a loot value mod, such as:

Repo_RandomValue

This keeps the overall pacing more balanced.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackWan7-Repo_RandomValue

File & checksum

Filename
MultiplayerPriceScale-1.0.0.zip
File size
68.2 KiB