MonsterVariants

v0.2.3·Updated 2025-05-06

This mod allows monsters to spawn as new variants, giving them new color schemes depending on the variant. Check the README for variant details.

About this mod Author’s original text

Monster Variants

BETA --- Currently the mod is in beta. There may be bugs and there is not many variants for now. I will update frequently so keep an eye out!

This mod adds new variants to monsters. Default monsters will still spawn, and modded monster are unaffected.\

\

\

All listed variants for all monsters:

Rugrat - (Default) (Blue)\

Huntsman - (Default) (Red)\

Headman - (Default) (Green)\

Other - (Default)

Versions:

LATEST 0.2.3 - Fixed a big with Headman Variant (Green)\

0.2.2 - Made a change to enemy spawning\

0.2.1 - Fixed a bug with enemy spawning\

0.2.0 - Added Headman Variant (Green)\

0.1.0 - Initial Release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackZehs-REPOLib

File & checksum

Filename
MonsterVariants-0.2.3.zip
File size
5.9 MiB