MonsterParty
The number of monsters and the base rate of generation are increased, and as the level grows, special events will occur. Monster count and spawn rate are increased, scale with level progression, and special events can occur.
About this mod Machine translation
monster party
The number of monsters and the base rate of spawning are increased and increase with the level.
- The number of enemies increases with the number of levels
- Randomly trigger monster events (27 types)
- Contains a large number of Group Enemy scenes
- The same event will not be repeated in recent levels
- Only host installation required, online security
Don’t pursue balance, just chaos and fun.
Monster Party
A mod that gives every REPO run a chance to turn into a “Monster Party”.
Sometimes normal, sometimes one enemy only, sometimes pure chaos.
- Enemy count scales with level
- Random monster events (27 total)
- Heavy use of group enemies
- Recent events won’t repeat
- Host-only, multiplayer safe
Not about balance — just chaos and fun.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: