MonsterMayhem

v0.1.1·Updated 2025-06-21

Cool Mod!

Screenshots 1 screenshots

About this mod Author’s original text

MonsterMayhem

If you're interested in helping with the development of the mod, feel free to reach out to @XuuXiaolan on the REPO Modding Discord!

-Jimothy, Employee of the Millenia

Usage

  • To be clear, this mod does NOT allow you to choose how many of a specific - enemy you want to spawn, it allows you to replace all - enemy spawns with a specific enemy/specific enemy cluster, which are hard-coded in this game.
  • For enemy clusters, you need to download my other mod, Cluster Improvements, so that clusters can actually spawn, whether its an oversight or a bug in the base game, clusters can't spawn past level 3, so you need that mod to override that behaviour.
  • You need to put the Enemy Setup that you want into the mod's config which gets generated when you load the game, there is also an extended logging which gives you all possible enemy setup combinations with text like "comparing x to y" with x being the config name and y being a valid name.
  • Enemy - Ceiling Eye
  • Enemy - Thin Man
  • Enemy - Gnome
  • Enemy - Duck
  • Enemy - Slow Mouth
  • Enemy - Valuable Thrower
  • Enemy - Animal
  • Enemy - Upscream
  • Enemy - Hidden
  • Enemy - Tumbler
  • Enemy - Bowtie
  • Enemy - Floater
  • Enemy - Bang
  • Enemy - Head
  • Enemy - Robe
  • Enemy - Hunter
  • Enemy - Runner
  • Enemy - Beamer
  • Enemy - Slow Walker
  • Enemy Group - 3 Animals
  • Enemy Group - 3 Bowties
  • Enemy Group - 3 Floaters
  • Enemy Group - 2 Hidden
  • Enemy Group - 3 Tumblers
  • Enemy Group - 3 Upscreams
  • Enemy Group - 3 Valuable Throwers
  • Enemy Group - 4 Ceiling Eyes
  • Enemy Group - 4 Ducks
  • Enemy Group - 4 Slow Mouths
  • Enemy Group - 4 Thin Men
  • Enemy Group - 6 Bangs
  • Enemy Group - 10 Gnomes

Credits

  • Me, Myself, and I.
  • Also Sinik for the idea.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
MonsterMayhem-0.1.1.zip
File size
49.9 KiB