Monster Respawn Timer
Displays the current level's monster lineup and respawn timers in the R.E.P.O. HUD.
Screenshots 2 screenshots
About this mod Machine translation
Monster Respawn Timer
English | Chinese
Chinese
Monster Respawn Timer is a BepInEx HUD mod for R.E.P.O. It will show in the game which monsters will appear in the current level, how long until the monster is resurrected, and what events are affecting the resurrection time. The logic of monster resurrection will not be changed, nor will the game difficulty be adjusted.
Show content
- The lower right corner displays the monsters that will appear in the current level.
- The orange number indicates how long it will take before the monster is resurrected.
- The blue number will flash briefly to indicate how many seconds have been reduced from the monster's resurrection time (such as breaking items, using weapons, sounds made by items, activating or completing extraction points, etc.).
Install
It is recommended to install using Mod Manager or r2modman.
When installing manually, first install R.E.P.O.'s BepInExPack, and then put MonsterRespawnTimer.dll into:
BepInEx/plugins/
illustrate
This mod only reads and displays the monster status and resurrection timing that already exist in the game, and does not change monster spawning, death, despawn or resurrection logic.
Acknowledgments
Icon drawn by Enyi.
English
Monster Respawn Timer is a lightweight BepInEx HUD mod for R.E.P.O. It shows the monster lineup for the current level, tracks how long each monster has until it respawns, and highlights events that reduce respawn time.
What It Shows
- The monsters that can appear in the current level, shown in the bottom-right HUD.
- Orange numbers show how long that monster has until it respawns.
- Blue numbers briefly flash when a respawn timer has just been reduced, such as from broken objects, weapon use, valuable item noise, or extraction point events.
Installation
Mod Manager or r2modman is recommended.
For manual installation, install the R.E.P.O. BepInExPack first, then place MonsterRespawnTimer.dll in:
BepInEx/plugins/
Notes
This mod only reads and displays monster state and respawn timer information that already exists in the game. It does not change monster spawning, death, despawn, or respawn logic.
Credits
Icon artwork by Enyi.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: