Monster Archive
Access the R.E.P.O. Archive to view detailed lore, health, damage, and visual data for every known monster.
Screenshots 1 screenshots
About this mod Author’s original text
Monster Archive v1.0.5
Changelog 1.0.5
- Fixed images not showing
- Updated Tick Lore.
What this mod does
The Monster Archive provides a portable R.E.P.O. field guide containing vital intelligence on all entities. This mod adds a UI menu that displays lore, danger levels, health points, and specific attack behaviors for every monster. It even includes images of all enemies.
Note: You can pull up the Archive while in the main menu to read up on lore, but your mouse cursor will not be visible there. It is recommended to open the Archive while in-game to see your cursor and interact with the monster list properly.
Controls
- Open/Close Archive: Press the V key.
- Navigation: Use your mouse to click on monster names in the left-hand scroll list to view their specific data and imagery on the right.
- Movement: Your player movement and camera looking are automatically locked while the Archive is open so you can read in safety.
Made by Omniscye/Empress
"Knowledge is the only shield that does not break... until they stop screaming."
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: