Medic

v1.1.2·Updated 2026-07-06

Revive dead teammates — or yourself — by pressing R in R.E.P.O.

About this mod Author’s original text

Medic

A BepInEx mod for R.E.P.O. that lets you revive dead players — including yourself — by pressing a key.

What This Mod Does

Walk up to a dead teammate and press R to revive them with full health. Works for both host and non-host players — anyone with the mod can be a medic.

How It Works

  • A teammate dies
  • Walk within range (default: 3 meters)
  • Press R
  • They're back with 100 HP

There's a cooldown between revives to prevent spam (default: 5 seconds).

Self Revive

Dead and spectating? Press the revive key (default R) to bring yourself back up, on a separate cooldown. Turn it off in the config if you'd rather revives always require a teammate.

Configuration

Settings are in BepInEx/config/headclef.Medic.cfg or in the in-game mod config menu.

[Revive]

| Key | Default | Range | Description |

|-----|---------|-------|-------------|

| Revive Key | R | — | Key to press to revive (also used for self-revive) |

| Revive Range | 3 | 1–15 | Max distance to dead player (meters) |

| Revive Cooldown | 5 | 0–60 | Seconds between revive attempts |

| Revive Health | 100 | 1–200 | HP the revived player starts with |

[Self Revive]

| Key | Default | Range | Description |

|-----|---------|-------|-------------|

| Enabled | true | — | Allow self-reviving while dead by pressing the revive key |

| Self Revive Cooldown | 10 | 0–120 | Seconds between self-revive attempts |

| Self Revive Health | 50 | 1–200 | HP you start with after self-reviving |

Requirements

  • BepInEx 5.x installed for R.E.P.O.

Installation

  • Install (recommended).
  • Or manually: place Medic.dll into your BepInEx/plugins folder.
  • Launch the game — config file is generated on first run.

Multiplayer

  • Any player with the mod can revive dead teammates — host or client.
  • The revive uses the game's built-in revive system for proper network sync.

Development

Project Structure

├── Medic.cs # Plugin entry point & config

├── Patches/

│ └── RevivePatch.cs # Harmony patches — revive & self-revive logic

└── README.md

Building

dotnet build

License

This project is licensed under the MIT License — see the LICENSE file for details.

These mods (all) generated by using AI tools. If there's anything wrong use to give a feedback, I use there more than.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Medic-1.1.2.zip
File size
97.2 KiB