MagicWandMod
Adds a Magic Wand to the shop. Hit a crewmate and they glow in a random colour for 10 seconds. Zero damage, maximum chaos.
About this mod Author’s original text
MagicWandMod
Ever wanted to be the most annoying wizard in the facility? Now you can.
The Magic Wand is a new melee weapon available in the shop. It deals zero damage, but swing it at a crewmate and they'll instantly transform into a walking disco ball — random colour, 10 seconds, no cure.
Perfect for when your teammate took the last medkit. Or just because.
Features
- New purchasable item in the in-game shop
- Wand mesh, texture and sparkle effects from the Wizard Star Wand asset
- Golden sparkle particles at the star tip while swinging
- Magical sparkle sound effects on movement
- Auto-orients away from the player just like other melee weapons
- Deals zero damage to enemies — the wand is a chaos tool, not a murder weapon
- Hitting another player changes their colour randomly for 10 seconds
Dependencies
- BepInEx 5.4
- REPOLib (optional — the mod works without it, but installing REPOLib ensures the item appears in the shop reliably)
Installation
Install Mod Manager, or drop the MagicWandMod folder into BepInEx/plugins.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: