LoomConfig

v1.1.0·Updated 2026-05-17

Configuration options for the Loom.

About this mod Author’s original text

LoomConfig

This mod allows you to configure various parameters of the Loom monster, including logic, visuals and audio.

❗ This mod must be installed on all clients! Some values will be desynced otherwise. Logic settings are host-authoritative, while visuals and audio are client-side.

Suggestions are welcome! Tell me what's on your mind in the Discord thread.

🔧 Configuration

All default config options match the vanilla settings exactly, so this mod should do nothing out of the box.

It is up to you to fine-tune this mod to your liking, as much or as little as you want. \

Configs can be updated in-game with RepoConfig. Some options will only apply on the next instantiated Loom or on level reload.

Click to expand config list:

| Category | ConfigEntry | Default Value | Description |

|-------------|-----------------------|:-------------:|----------------------------------------------------------------------------------------------------------------------|

| Logic | | | |

| | | MaxHealth | 500 | The maximum health of Loom. |

| | | ClapPlayerDamage | 100 | The amount of damage dealt to players by the clap attack. This setting will be synced to all clients in multiplayer. |

| | | ClapEnemyDamage | 20 | The amount of damage dealt to enemies by the clap attack. |

| | | MovementSpeed | 1.2f | The base movement speed of Loom. |

| ↳ | MovementSpeedLeave | 2.5f | The movement speed of Loom in her Leave state |

| Visuals | |

| | | PlayerLookDistance | 7f | The maximum distance at which Loom will look at the player. |

| | | ScreenEffectShowHands | true | Whether to show the hand layer in the "targeted" screen effect. |

| ↳ | ScreenEffectShowVeins | true | Whether to show the vein layer in the "targeted" screen effect. |

| Audio | |

| | | IdleLoopVolume |.1f | The volume of the "idleLoop" sound. |

| | | TargetedVolume |.5f | The volume of the "targeted" sound, played when Loom begins to target you |

| ↳ | NotTargetedVolume |.5f | The volume of the "notTargeted" sound, played when Loom loses interest in you. |

| Debug | |

| ↳ | EnableDebug | false | Whether to enable debug logging. Keep this disabled for normal gameplay. |

⚠️ Compatibility

There are no known incompatibilities yet, but this mod may potentially conflict with others that skip or extensively patch these methods:

  • EnemyShadow.Awake
  • EnemyShadow.StateLeave
  • EnemyShadow.BendLogic
  • EnemyShadowAnim.Update
  • EnemyShadowAnim.playTargetedSound (Prefix skips method if volume is disabled)
  • EnemyShadowAnim.PlayUntargetedSound (Prefix skips method if volume is disabled)
  • EnemyShadowScreenVeinEffect.Start

❤️ Acknowledgements

  • OrigamiCoder for code guidance, extensive playtesting, and a little joke for one of the method names;)
  • My friends EvryFlare and Erysis for additional playtesting

Thank you for using this mod! \

Please report any issues on GitHub or the Discord thread.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
LoomConfig-1.1.0.zip
File size
98.3 KiB