Lobby ID Joining HoloCheck

v0.1.1·Updated 2025-04-14

A mod that allows joining lobbies without using Steam Friend requests.

About this mod Author’s original text

Repo Steam Id Joining (HoloCheck)

Provides ability to join Repo lobbies without using Friend requests.

Allows users to join codes via Lobby ID, where individually inviting users via Steam may not be viable.

Instructions

  • Install mod dependencies (Bepinex)
  • Extract provided ZIP
  • Place contents in the root folder for the game.

r2ModMan Instructions

  • Ensure mod dependencies are installed.
  • Should be ok for single-click install.

Usage - Hosting

  • When hosting a lobby, a new command will be available to you. Use "/c" to copy the Lobby ID to your clipboard. Share this with friends who also have this mod to let them join.
  • BE CAREFUL - Assume that sharing this ID will allow ANYONE who obtains it to join.

Usage - Joining

  • The "Join Game" button now allows you to join lobbies without friend request.
  • Ensure that the most recent item in your clipboard is a valid Lobby ID obtained above.
  • Click on the "Join Game" button to attempt to join the lobby.

Usage - Tracking join counts

  • This mod can indicate if a user has joined your lobbies more then a certain amount of times. Only the lobby host will be able to use this feature.
  • Enter "/track" in chat to enable tracking. Enter "/notrack" to disable tracking.
  • Enter "/joins {number of joins before a user is marked}" to change how many times a user can join before they are marked. E.g. Set this to two to allow someone to mark someone if they join 3 times.
  • Enter "/clear" to reset tracking, setting everyone's recorded joins to 0.
  • Users that have joined more then the acceptable amount of times will have their name color changed to red.

Reporting Bugs and Contacts

Found a bug? Need to contact me for some reason? Please send contact to discord@andrew3199 or twitter@bricks041lol

Changelog

  • v0.1.0
  • Release
  • v0.1.1
  • Fixed a bug where joining a lobby after leaving a lobby would cause unintentional behaviour.
  • Removed requirement to restart the game after leaving a lobby.
  • Added tracking join counts.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Lobby_ID_Joining_HoloCheck-0.1.1.zip
File size
20.4 KiB