LoadoutManager
Pick and spawn your purchased items from the truck's monitor - no more auto-scattered inventory. Supports favorites (auto-spawn every run) and a hide list.
Screenshots 2 screenshots
About this mod Author’s original text
Loadout Manager
Replaces the truck's automatic "scatter everything you own" behavior with a
selectable list on the truck's monitor screen. Pick what you actually want,
when you want it - unpurchased items are never selectable.
Features
- Monitor UI: the truck's chat/typing screen shows your purchased items,
grouped into tabs (All, Favorite, Hide, Weapons, Drones, Healing, Upgrades,
Vehicles, Tools, Other). Fully keyboard-driven - no mouse/click needed.
- Arrow keys: move selection / switch tabs
- Enter: spawn the selected item
- F: cycle how many copies of the selected item are favorited (0 → 1 → 2 →... → owned → 0)
- H: hide/unhide the selected item from the normal tabs
- All seven keys are rebindable in the settings.
- No duplication: each spawn consumes one unit of stock, synced across the
whole team in multiplayer (host-authoritative).
- Favorites: favorited items auto-appear in the truck every run, same as
vanilla behavior, but only the quantity you chose - the rest stays manually
selectable. Favorites are shared across the team and saved to disk.
- Hide: personal, local-only declutter filter - hidden items disappear
from every tab except Hide. Saved to disk, so it survives restarts.
- Shop keeps its normal vanilla look and behavior; the mod only activates in
Prepare, and only while standing near the monitor.
Settings
Mods > REPO Loadout Manager in the main menu - no need to touch config files.
- Monitor range: how close you have to stand to the truck's monitor for the
panel to appear. Default 8; raise it if the panel won't show up from where
you normally stand.
- Keybinds: all seven keys can be reassigned. Click a row, press the key you
want. Esc cancels, Delete unbinds.
Compatibility
Host-authoritative multiplayer support via Photon RPCs. Every client in a
lobby should have the mod installed for consistent behavior.
Bug reports / feedback
Join the Discord:
Support
If you'd like to support development:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: