LetMeSoloThem

v0.7.0·Updated 2026-06-03

Solo-rebalance for R.E.P.O.: spawn grace, Spare Chassis self-revive, Solo Sword + Tranq kit, Strength grants, enemy-awareness dampening, carry-escape, final-extraction relief, cart-loot protection, co

About this mod Author’s original text

Let me Solo Them

A solo-rebalance mod for R.E.P.O. (Semiwork, 2025). Named after the Elden Ring "Let Me Solo Her" meme — gives the lone player a fighting chance.

Every gameplay value is exposed as a config entry. Tune to taste.

Features

  • Spawn Grace — Forces a configurable grace timer (default 105s) at the start of every solo level before enemies start spawning.
  • Spare Chassis self-revive — Free extra-lives system. Configurable starting lives, per-level grants, respawn location, and HP-on-revive. Includes a zero-HP backup that catches self-destruct edge cases the vanilla death pipeline misses.
  • Solo Sword + Tranq starter kit — Spawns an unlimited-durability sword and a tranq gun in front of you at level start. Both are configurable (damage %, stun duration, fire rate, spawn location).
  • Solo Damage Multiplier — Scales player-incoming damage by lobby size. Defaults: solo 0.5×, duo 0.75×, trio 0.9×, quad 1.0× (vanilla).
  • Solo Strength grant — Grants Strength upgrade levels at the start of a run (and optionally each level after), so a lone player can haul heavier loot. Configurable amounts and MP behavior.
  • Solo Enemy Awareness — Scales enemy detection (vision range and sightings needed to aggro) down by lobby size, so a solo player isn't spotted as easily. Defaults: solo 0.5×, duo 0.75×, trio 0.9×, quad 1.0× (vanilla).
  • Solo Carry Escape — When an enemy grabs and carries or locks down a lone player (Hidden, Oogly, Spinny, HeartHugger gas, Spewer) — situations vanilla gives a solo player no counterplay to — mash to struggle free, and your struggle inputs chip the captor's health. Break loose and the enemy is briefly frozen with its chase suppressed so you can relocate. Struggle-only (no passive timer) — you fight your way out. Configurable struggle count, per-press damage, and deaggro timings; off in multiplayer by default.
  • Solo Extraction Relief — After the final extraction, vanilla repeatedly "pings" your location to every nearby enemy, herding the whole map onto you during the escape to the truck. This suppresses that omniscient broadcast so enemies aren't magically guided to your room — while leaving the initial lure toward the truck and your own noise (gunshots, dropped loot) intact, so the escape stays tense, just not unfair. Off in multiplayer by default.
  • Solo Cart Guard — A lone player can't watch the cart and explore at the same time, so enemies shredding your hauled loot while you're away is unavoidable. While you're away from your cart, enemies can't destroy or drain the value of your valuables — enemy-agnostic (gnomes, rugrats, anything that hits loot). When you're at the cart you defend it yourself, so protection turns off; walk away and it powers back up. Your own drops, throws, and bumps are unaffected. Configurable cart radius and scope (all loot vs cart-only); off in multiplayer by default. Covers enemy attacks and ram damage; a couple of edge cases (a rugrat hurling loot to shatter on terrain, rare instant-destroy hazards) aren't covered.
  • On-screen HUD — Shows the grace countdown, chassis state, extraction-relief status, and cart-guard status.

Installation

  • Install BepInEx 5.4 for R.E.P.O.
  • Drop LetMeSoloThem.dll into BepInEx/plugins.
  • Launch the game once to generate BepInEx/config/com.pogwas.letmesolothem.cfg, then edit it to taste — or use REPOConfig for an in-game UI.

Configuration sections

| Section | What it controls |

|---|---|

| Spawn Grace | Solo grace-timer length and override-vs-floor mode |

| HUD | Toggle and font size of the on-screen HUD |

| Self-Revive | Spare Chassis system: lives, HP%, respawn location, MP behavior, zero-HP backup |

| Solo Sword | Sword grant, damage %, spawn location |

| Solo Tranq | Tranq gun grant, stun duration, fire rate |

| Solo Damage | Player-count-keyed damage multipliers (solo/duo/trio/quad) |

| Solo Strength | Strength upgrade levels granted at run start and per round |

| Solo Enemy Awareness | Player-count-keyed enemy detection dampening |

| S

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
LetMeSoloThem-0.7.0.zip
File size
70.6 KiB