LegalizeNuclearBombs

v3.1.0·Updated 2026-06-30

Call the fire department! We just nuked the building. // Adds a highly configurable nuke valuable!

Screenshots 1 screenshots

About this mod Author’s original text

☢️ LegalizeNuclearBombs ☢️

Adds a custom-made nuclear warhead as a Tall valuable, even bigger than before! Handle with the utmost caution!!

❗ This mod must be installed on all clients.

🔧 Configuration

This mod is highly configurable! Configs can be updated in-game with REPOConfig.

I also highly recommend using MenuLibExtras for finer control.

Click to expand config list:

| Category | ConfigEntry | Default Value | Description |

|---------------------|---------------------------------|:-------------:|-------------|

| Nuke |

| | | HitSensitivity | Medium | The minimum impact strength that the nuke is sensitive to. |

| | | MaxHitCount | 3 | The number of hits the nuke can take until it explodes. Set to 0 to disable and make it explode only when it loses all value (this will also disable the explosion delay). |

| | | ExplosionStrength | 15f | The strength of the explosion. |

| | | PlayerDamage | 150 | The amount of damage dealt to players. |

| | | EnemyDamage | 300 | The amount of damage dealt to enemies. |

| ↳ | CameraShakeStrength | 5f | The intensity of the explosion camera shake. |

| Explosion Delay |

| | | ExplosionDelayTime | 1f | Time in seconds that the explosion will be delayed after the nuke has taken its last hit. Can be adjusted to match the length of a custom sound added with loaforcsSoundAPI, as long as it's under 10 seconds. Please do not change if using the default sound. |

| | | ExplosionDelayVolume | 0.5f | The volume of the explosion delay sound. |

| | | ExplosionDelayParticles | true | Whether to play particle effects during the explosion delay. |

| ↳ | ExplosionDelayCameraGlitch | true | Whether to play the camera glitch effect to players holding the nuke when its explosion delay begins. |

| Uranium Cloud |

| | | SpawnUraniumCloud | true | Whether to spawn a uranium cloud upon explosion. |

| | | UraniumCloudSize | 15f | The size of the uranium cloud, including its damage range. |

| | | UraniumCloudDuration | 12f | The duration that the uranium cloud will linger for. The HurtCollider will disappear once the duration expires, but particles will linger for several seconds longer. |

| | | UraniumPlayerDamage | 5 | The amount of damage dealt to players who are inside the uranium cloud. |

| | | UraniumPlayerDamageRate | 1.5f | The rate per second to damage the player. |

| | | UraniumEnemyDamage | 5 | The amount of damage dealt to enemies that are inside the uranium cloud. |

| ↳ | UraniumEnemyDamageRate | 2f | The rate per second to damage enemies. |

| Break Warning |

| | | WarningVolume | 0.35f | The volume of the warning sound. Set to 0 to disable. |

| | | ShowWarningVisual | true | Whether to momentarily show a red glow on the nuke when the break warning triggers. |

| ↳ | WarningCameraShakeStrength | 1.5f | The intensity of the warning camera shake. |

| Items |

| ↳ | IndestructibleDroneBatteryDrain | 2f | The amount at which to accelerate the Indestructible Drone's battery drain when attached to the Nuke. Set to 0 to disable. |

| Debug |

| ↳ | EnableDebug | false | The debug logging level to use. Keep this disabled for normal gameplay |

⚠️ Compatibility

No known incompatibilities.

Click to expand the list of methods patched by this mod:

  • ItemDroneIndestructible.Update

❤️ Acknowledgements

  • Zehs for creating and maintaining REPOLib;
  • TitanVortex for the original BigNuke mod which was one of my favorites, and of which this mod is mostly inspired by;
  • EvryFlare, OrigamiCoder, Vippy and Endershade for playtesting;
  • Skrillex and DJ Smokey for more goofy inspiration 🔥

Thank you for playing with this mod! \

Please report any issues to the Discord Thread. Suggestions are also welcome!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackZehs-REPOLib

File & checksum

Filename
LegalizeNuclearBombs-3.1.0.zip
File size
2.2 MiB