LateJoinNow
Let your friends jump into your battle anytime — even while you're exploring a level, they can join right in.
About this mod Machine translation
Join now / LateJoinNow
REPO game communication QQ group: 824639225
Supports R.E.P.O. v0.4 game version.
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Function description
Allow friends to join your room at any time during the game, without having to wait for the truck stage or return to the lobby. Three game scenes are supported: trucks, shops, and levels. Each scene can be individually controlled in the configuration to allow joining midway.
Host-side unique features:
- Small information box (HUD) in the lower left corner of the screen: displays the room type (including "joinable/locked" status), room name, and current number of people in real time. Pure text without background, font size and transparency can be adjusted freely in the configuration.
Joining progress display: Real-time display of the progress status of joining players (waiting for connection/queuing/loading/joining*). Tip: If the network delay of a new player is too high and the scene synchronization data cannot be successfully transmitted for more than 15 seconds, the system will automatically enable the forced entry mechanism. This may cause new players to "not see terrain or buildings" in the game. It is strongly recommended that homeowners and joiners turn on the network accelerator to ensure successful synchronization.
- Automatic prefix for public room names: When creating a public room, the prefix [added midway] is automatically added to the room name, making it easier for players in the lobby to see it at a glance.
- Safety switch cooling protection: Automatically temporarily lock the room when switching scenes to prevent strangers from crashing into the room during the loading transition stage and causing bugs.
- Configuration panel bilingual support: The configuration panel supports bilingual display. If other Chinese Mods are detected during first installation, the Chinese configuration interface will be automatically selected.
- Recommended combination (number of players control): It is recommended to use it with MorePlayersSimple or RoboUnion (it is recommended to only enable one of them) to control the maximum number of players in the room. Note: Modifying the number of people will only take effect before the room is created. Modifying it after the room is opened will be invalid.
Dual-end collaborative optimization (automatically enabled when both parties install this module)
When the joining friend also installs the same version of LateJoinNow, the collaborative optimization mode will be automatically turned on:
- Loading time has been greatly reduced: loading time for mid-stream additions has been reduced from 7-10 seconds to 3-5 seconds.
- Two-way voice and appearance automatic refresh: Automatically re-establish the voice channel and refresh the appearance of the player's character to avoid various inconsistencies that may occur on one side.
- HUD logo: In the joining status in the lower left corner, the (optimization) logo will be displayed after the name of the player who is co-optimizing.
- Mixed room compatibility: In the same room, friends with Mod installed and friends without Mod installed can coexist, and the system will independently identify and judge the protocol for each player.
Compatibility Tips
⚠️ Please do not enable it at the same time as any other mods that add classes midway. This module has more complete scene synchronization logic. If it is turned on together with other similar mods, it will cause serious conflicts due to repeated RPC broadcasts and cache clearing instructions, leading to abnormal problems such as infinite card loading for players, map crashes, characters unable to move, or items being lost.
Known issues and limitations
This module supports the single-ended mode of "only the host installs it, friends can join with the original version", but there are also some underlying limitations.
⚠️ Single-ended player added limitations midway
(This only takes effect when the host is installed and the friend is the original version …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: